DocumentCode :
2398083
Title :
Parallel hierarchical global illumination
Author :
Snell, Quinn O. ; Gustafson, John L.
Author_Institution :
Ames Lab., USDOE, IA, USA
fYear :
1997
fDate :
5-8 Aug 1997
Firstpage :
12
Lastpage :
19
Abstract :
This paper presents an algorithm that solves the Rendering Equation to any desired accuracy, and can be run in parallel on distributed memory or shared memory computer systems with excellent scaling properties. It appears superior in both speed and physical correctness to recent published methods involving bidirectional ray tracing or hybrid treatments of diffuse and specular surfaces. Like “progressive radiosity” methods, it dynamically refines the geometry decomposition where required, but does so without the excessive storage requirements for “ray histories.”
Keywords :
parallel algorithms; rendering (computer graphics); Monte Carlo; Rendering Equation; bidirectional ray tracing; distributed memory; geometry decomposition; global illumination; hierarchical global illumination; parallel; parallel rendering; shared memory; storage requirements; Computer graphics; Equations; Geometry; Laboratories; Light emitting diodes; Lighting; Monte Carlo methods; Ray tracing; Rendering (computer graphics); Surface treatment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
High Performance Distributed Computing, 1997. Proceedings. The Sixth IEEE International Symposium on
Conference_Location :
Portland, OR
ISSN :
1082-8907
Print_ISBN :
0-8186-8117-9
Type :
conf
DOI :
10.1109/HPDC.1997.622358
Filename :
622358
Link To Document :
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