• DocumentCode
    2401253
  • Title

    Animation of 3D Avatars for Rehabilitation of the Upper Limbs

  • Author

    Moya, Sergio ; Grau, Sergi ; Tost, Dani ; Campeny, Ricard ; Ruiz, Marcel

  • Author_Institution
    CREB-IG, Polytech. Univ. of Catalonia, Barcelona, Spain
  • fYear
    2011
  • fDate
    4-6 May 2011
  • Firstpage
    168
  • Lastpage
    171
  • Abstract
    The paper presents a 3D Virtual Environment (VE) for neurorehabilitation of the upper limb. Patients move one of their arms trying to simulate concrete daily actions, such as grasping a bottle, opening a door or putting a book on a shelve. They wear a special garment that integrates four inertial sensors providing in real time information on the orientation of the patient´s shoulder, elbow and wrist. The VE is a complete scenario integrating all the objects needed to perform virtually the actions simulated by the patients. In the VE, patients are represented by 3D avatars that, using the data provided by the inertial sensors, reproduce in real time their arm movements. Since only the arm movement is monitorized, but neither the hand nor the trunk and the neck, the system must combine real movements with baked animations in order to show a realistic behavior of the 3D avatar. Moreover, it must take into account collisions between the 3D avatar and the virtual objects. Finally, it must detect when the patient is about to simulate an interaction with an object in order to realize it virtually. We describe the strategies that we have designed to provide these functionalities.
  • Keywords
    avatars; computer animation; neurophysiology; patient rehabilitation; 3D avatars; 3D virtual environment; VE; animation; inertial sensors; neurorehabilitation; upper limb; upper limbs; Animation; Avatars; Games; Sensors; Three dimensional displays; Wrist; serious games; upper limbs; virtual rehabilitation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
  • Conference_Location
    Athens
  • Print_ISBN
    978-1-4577-0316-4
  • Electronic_ISBN
    978-0-7695-4419-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2011.32
  • Filename
    5962082