DocumentCode
2401354
Title
The Role of Game Rules in Architectural Design Environments
Author
Pauwels, Pieter ; Meyer, R.D. ; Audenaert, Maarten ; Samyn, Koen
Author_Institution
Dept. of Archit. & Urban Planning, Ghent Univ., Ghent, Belgium
fYear
2011
fDate
4-6 May 2011
Firstpage
184
Lastpage
185
Abstract
Experimenting´ and ´observing´ are crucial actions in architectural design thinking. They rely heavily on the representation environment used (e.g. sketching, scale models, sketch tools, CAD tools, etc.) and the ´game rules´ at play in these environments. In this brief paper, we study the role of this representation environment in the overall architectural design thinking process. From this brief study, we indicate two design and implementation approaches to implement and design with such game rules in virtual design environments.
Keywords
architectural CAD; computer games; virtual reality; architectural design environment; architectural design thinking process; game rules; virtual design environment; virtual worlds; Cognition; Design automation; Engines; Games; Gravity; Solid modeling; Three dimensional displays; CAD; architecture; design thinking; game engines; reasoning;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
Conference_Location
Athens
Print_ISBN
978-1-4577-0316-4
Electronic_ISBN
978-0-7695-4419-9
Type
conf
DOI
10.1109/VS-GAMES.2011.37
Filename
5962088
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