• DocumentCode
    2401354
  • Title

    The Role of Game Rules in Architectural Design Environments

  • Author

    Pauwels, Pieter ; Meyer, R.D. ; Audenaert, Maarten ; Samyn, Koen

  • Author_Institution
    Dept. of Archit. & Urban Planning, Ghent Univ., Ghent, Belgium
  • fYear
    2011
  • fDate
    4-6 May 2011
  • Firstpage
    184
  • Lastpage
    185
  • Abstract
    Experimenting´ and ´observing´ are crucial actions in architectural design thinking. They rely heavily on the representation environment used (e.g. sketching, scale models, sketch tools, CAD tools, etc.) and the ´game rules´ at play in these environments. In this brief paper, we study the role of this representation environment in the overall architectural design thinking process. From this brief study, we indicate two design and implementation approaches to implement and design with such game rules in virtual design environments.
  • Keywords
    architectural CAD; computer games; virtual reality; architectural design environment; architectural design thinking process; game rules; virtual design environment; virtual worlds; Cognition; Design automation; Engines; Games; Gravity; Solid modeling; Three dimensional displays; CAD; architecture; design thinking; game engines; reasoning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
  • Conference_Location
    Athens
  • Print_ISBN
    978-1-4577-0316-4
  • Electronic_ISBN
    978-0-7695-4419-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2011.37
  • Filename
    5962088