DocumentCode
2401746
Title
Using Virtual Environments to Tell the Story: "The Battle of Thermopylae"
Author
Christopoulos, Dimitrios ; Mavridis, Pavlos ; Andreadis, Anthousis ; Karigiannis, John N.
Author_Institution
Dept. of 3D Graphics & Virtual Reality, Found. of the Hellenic World, Athens, Greece
fYear
2011
fDate
4-6 May 2011
Firstpage
84
Lastpage
91
Abstract
Virtual environments have been valued as being extremely motivating for learners and therefore are employed as an innovative, more accessible framework to deliver education and entertainment to the public. Recent advances in creating videogame applications imbedded with effective learning principles, along with the evolution of human computer interfaces performed within the entertainment industry, suggests that a combination of successful practices in these areas could potentially transform virtual environments to a significant educational tool that could facilitate the learning process. This paper describes a virtual reality exhibit implemented for the museum of Thermopylae located at the site of the original battle, near the city of Lamia in Greece. We utilized storytelling techniques and principles of modern videogames to disseminate historical knowledge about the battle and the associated legends. After describing the hardware and software components comprising this installation we elaborate over the educational techniques designed to reinforce the strength of virtual reality technology as a mean of designing educational experiences in the context of historical events.
Keywords
computer aided instruction; computer games; history; virtual reality; educational techniques; historical knowledge; human computer interfaces; learning principles; learning process; storytelling techniques; videogame applications; virtual environments; virtual reality; Games; Humans; Motion pictures; Rendering (computer graphics); Three dimensional displays; Virtual reality; Visualization; educational virtual environments; interactive storytelling; thermopylae battle simulation; video games; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
Conference_Location
Athens
Print_ISBN
978-1-4577-0316-4
Electronic_ISBN
978-0-7695-4419-9
Type
conf
DOI
10.1109/VS-GAMES.2011.18
Filename
5962107
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