• DocumentCode
    2401820
  • Title

    A New Hybrid Approach to the Animation of Complex Character Interactions in Games

  • Author

    Kravtsov, D. ; Fryazinov, O. ; Adzhiev, V. ; Pasko, A. ; Comninos, P.

  • Author_Institution
    Nat. Centre for Comput. Animation, Bournemouth Univ., Poole, UK
  • fYear
    2011
  • fDate
    4-6 May 2011
  • Firstpage
    8
  • Lastpage
    15
  • Abstract
    In this paper we discuss a set of well established problems in computer animation and computer games that are difficult to solve using currently available methods. Our approach is based on the idea of hybrid modelling that allows us to combine animated polygonal meshes with function representation (FRep) models. Such a hybrid model consists of an animated polygonal mesh and an approximation of this mesh by an FRep stand-in. The two models can be combined using one of the proposed methods. The motions of both dynamic objects are synchronised through the underlying skeleton used for the definition of the animation. Our method allows us to model interactions between the animated characters and viscoelastic substances with arbitrary time-dependent topology, as well as to model partial or full metamorphosis of animated characters with specified Level of Detail (LOD). Our hybrid modelling technique can be integrated into existing pipelines in an artist-friendly manner. A straightforward implementation of our approach on the GPU makes it attractive to use in real-time applications.
  • Keywords
    approximation theory; computer animation; computer games; mesh generation; viscoelasticity; GPU; animated polygonal mesh; arbitrary time-dependent topology; complex character interaction; computer animation; computer games; function representation model; hybrid modelling; mesh approximation; viscoelastic substance; Animation; Approximation methods; Computational modeling; Convolution; Games; Shape; Skeleton;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
  • Conference_Location
    Athens
  • Print_ISBN
    978-1-4577-0316-4
  • Electronic_ISBN
    978-0-7695-4419-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2011.50
  • Filename
    5962110