DocumentCode :
2402126
Title :
Model-based hand tracking with texture, shading and self-occlusions
Author :
de La Gorce, M. ; Paragios, Nikos ; Fleet, David J.
Author_Institution :
Lab. MAS, Ecole Centrale de Paris, Paris
fYear :
2008
fDate :
23-28 June 2008
Firstpage :
1
Lastpage :
8
Abstract :
A novel model-based approach to 3D hand tracking from monocular video is presented. The 3D hand pose, the hand texture and the illuminant are dynamically estimated through minimization of an objective function. Derived from an inverse problem formulation, the objective function enables explicit use of texture temporal continuity and shading information, while handling important self-occlusions and time-varying illumination. The minimization is done efficiently using a quasi-Newton method, for which we propose a rigorous derivation of the objective function gradient. Particular attention is given to terms related to the change of visibility near self-occlusion boundaries that are neglected in existing formulations. In doing so we introduce new occlusion forces and show that using all gradient terms greatly improves the performance of the method. Experimental results demonstrate the potential of the formulation.
Keywords :
gesture recognition; image motion analysis; image texture; pose estimation; tracking; 3D hand pose; 3D hand tracking; hand gestures; hand texture; inverse problem formulation; model based approach; monocular video; quasi-Newton method; Computer science; Image motion analysis; Inverse problems; Lighting; Man machine systems; Minimization methods; Optical sensors; Shape; Surface texture; Tracking;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition, 2008. CVPR 2008. IEEE Conference on
Conference_Location :
Anchorage, AK
ISSN :
1063-6919
Print_ISBN :
978-1-4244-2242-5
Electronic_ISBN :
1063-6919
Type :
conf
DOI :
10.1109/CVPR.2008.4587752
Filename :
4587752
Link To Document :
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