DocumentCode
240755
Title
Exploring Interaction Possibilities in Educational Games: A Working Proposal
Author
Zarraonandia, Telmo ; Bellucci, Andrea ; Aedo, Ignacio ; Diaz, Paloma
Author_Institution
Comput. Sci. Dept., Univ. Carlos III of Madrid, Leganes, Spain
fYear
2014
fDate
7-10 July 2014
Firstpage
640
Lastpage
641
Abstract
The design of the user interfaces for educational games (EGs) poses specific challenges, as this feature does not only have an impact on the game playability but can also be used to reinforce learning or to establish associations between concepts. However, implementing advanced in-game interactions can be an issue due to the wide range of technologies for defining input modalities, actions and events that game designers need to consider. In this working paper, we propose an approach to ease the development of educational games that go one step beyond classical mouse and keyboard interaction and provide interaction alternatives within the same game rationale. Our proposal is based on the integration of a game design model and an ubicomp interaction toolkit that manages heterogeneous devices.
Keywords
computer aided instruction; computer games; ubiquitous computing; user interfaces; EGs; educational games; game design model; game playability; ubicomp interaction toolkit; user interface design; Biological system modeling; Games; Keyboards; Mice; Proposals; Sensors; XML; educational games; game design; user interaction;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
Conference_Location
Athens
Type
conf
DOI
10.1109/ICALT.2014.187
Filename
6901563
Link To Document