• DocumentCode
    240755
  • Title

    Exploring Interaction Possibilities in Educational Games: A Working Proposal

  • Author

    Zarraonandia, Telmo ; Bellucci, Andrea ; Aedo, Ignacio ; Diaz, Paloma

  • Author_Institution
    Comput. Sci. Dept., Univ. Carlos III of Madrid, Leganes, Spain
  • fYear
    2014
  • fDate
    7-10 July 2014
  • Firstpage
    640
  • Lastpage
    641
  • Abstract
    The design of the user interfaces for educational games (EGs) poses specific challenges, as this feature does not only have an impact on the game playability but can also be used to reinforce learning or to establish associations between concepts. However, implementing advanced in-game interactions can be an issue due to the wide range of technologies for defining input modalities, actions and events that game designers need to consider. In this working paper, we propose an approach to ease the development of educational games that go one step beyond classical mouse and keyboard interaction and provide interaction alternatives within the same game rationale. Our proposal is based on the integration of a game design model and an ubicomp interaction toolkit that manages heterogeneous devices.
  • Keywords
    computer aided instruction; computer games; ubiquitous computing; user interfaces; EGs; educational games; game design model; game playability; ubicomp interaction toolkit; user interface design; Biological system modeling; Games; Keyboards; Mice; Proposals; Sensors; XML; educational games; game design; user interaction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
  • Conference_Location
    Athens
  • Type

    conf

  • DOI
    10.1109/ICALT.2014.187
  • Filename
    6901563