DocumentCode
240776
Title
Improving Collaboration between Students Exploiting a 3D Game
Author
Mavridis, Apostolos ; Tsiatsos, T.
Author_Institution
Comput. Sci. Dept., Aristotle Univ. of Thessaloniki, Thessaloniki, Greece
fYear
2014
fDate
7-10 July 2014
Firstpage
671
Lastpage
675
Abstract
This study investigates whether 3D collaborative games can promote the collaboration between students. The participants of the study were 27 undergraduate students in tertiary education, aged 19-22 years old. The intervention lasted 12 weeks and it was based on the One Group Pretest, Post test experimental design. The game used for the intervention was configurable, providing the ability for changes to its content, and it was developed in the OpenSim platform. The data collection was made with the use of a paper-based questionnaire and the statistical analysis was conducted using paired-samples t-test. The results of the analysis were promising and showed that educational games can promote collaborative interactions between students and improve their social skills.
Keywords
computer aided instruction; computer games; design of experiments; groupware; statistical testing; 3D collaborative games; OpenSim platform; collaborative interactions; educational games; experimental design; group pretest; paired-samples t-test; paper-based questionnaire; post test; social skills; statistical analysis; student collaboration; tertiary education; Collaboration; Computers; Educational institutions; Games; Statistical analysis; Three-dimensional displays; 3D collaborative games; Game based learning; Virtual worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
Conference_Location
Athens
Type
conf
DOI
10.1109/ICALT.2014.197
Filename
6901573
Link To Document