DocumentCode
2408076
Title
DPBP: a sort-first parallel rendering algorithm for distributed rendering environments
Author
Huabing Zhu ; Lizhe Wang ; Wentong Cai
Author_Institution
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore
fYear
2003
fDate
3-5 Dec. 2003
Firstpage
214
Lastpage
220
Abstract
In some visualization systems, the data and computational resources are distributed globally and users need to interact with these resources easily and efficiently. Real-time rendering for massive datasets is a computation intensive task. one solution is to distributes the rendering tasks over a set of computation units to achieve high rendering performance. This paper presents a recursive sort-first partitioning algorithm named Dynamic Pixel Bucket Partition (DPBP) for parallel rendering alone with their implementation and performance in a distributed rendering environment. This algorithm distributes rendering work loads evenly to individual rendering units to achieve fast, high quality rendering of massive data. Test results in a multi-cluster environment demonstrate the practicality of this rendering algorithm.
Keywords
algorithm theory; distributed algorithms; distributed programming; parallel processing; rendering (computer graphics); DPBP; computational resources; data resources; dataset; distributed rendering; dynamic pixel bucket partition; multi-cluster; parallel rendering; real-time rendering; rendering performance; sort-first parallel rendering algorithm; visualization; Application software; Bandwidth; Data visualization; Distributed computing; Graphics; High performance computing; Memory management; Partitioning algorithms; Rendering (computer graphics); Resource management;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2003. Proceedings. 2003 International Conference on
Print_ISBN
0-7695-1922-9
Type
conf
DOI
10.1109/CYBER.2003.1253457
Filename
1253457
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