• DocumentCode
    2410456
  • Title

    Control rule acquisition for an arm wrestling robot

  • Author

    Kamohara, Shinichi ; Takagi, Hideyuki ; Takeda, Takashi

  • Author_Institution
    Inst. of Appl. Sci., Nagasaki Univ., Japan
  • Volume
    5
  • fYear
    1997
  • fDate
    12-15 Oct 1997
  • Firstpage
    4227
  • Abstract
    Describes knowledge acquisition for an arm-wrestling virtual reality (VR) system. The ultimate goal of this research is to obtain control rules which give the impression that the operator is arm wrestling against a real person and to analyze what factors enhance this. Acquiring the rules to win games consists of two steps (the control rules are obtained in two stages because it is difficult to obtain rules directly for VR). Firstly, the rules necessary to win arm-wrestling games are obtained, and then they are modified into ones which enhance VR. This paper focuses on the former stage. We are evaluating if the obtained fuzzy rules are equivalent to the original 20,000 precise rules through a subjective test
  • Keywords
    intelligent control; knowledge acquisition; robot programming; robots; sport; virtual reality; arm wrestling robot; control rule acquisition; fuzzy rules; game winning rules; knowledge acquisition; precise rules; subjective test; virtual reality; Automatic control; Control system synthesis; Control systems; Fuzzy control; Humans; Knowledge acquisition; Psychology; Robots; Testing; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
  • Conference_Location
    Orlando, FL
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-4053-1
  • Type

    conf

  • DOI
    10.1109/ICSMC.1997.637363
  • Filename
    637363