DocumentCode
2410456
Title
Control rule acquisition for an arm wrestling robot
Author
Kamohara, Shinichi ; Takagi, Hideyuki ; Takeda, Takashi
Author_Institution
Inst. of Appl. Sci., Nagasaki Univ., Japan
Volume
5
fYear
1997
fDate
12-15 Oct 1997
Firstpage
4227
Abstract
Describes knowledge acquisition for an arm-wrestling virtual reality (VR) system. The ultimate goal of this research is to obtain control rules which give the impression that the operator is arm wrestling against a real person and to analyze what factors enhance this. Acquiring the rules to win games consists of two steps (the control rules are obtained in two stages because it is difficult to obtain rules directly for VR). Firstly, the rules necessary to win arm-wrestling games are obtained, and then they are modified into ones which enhance VR. This paper focuses on the former stage. We are evaluating if the obtained fuzzy rules are equivalent to the original 20,000 precise rules through a subjective test
Keywords
intelligent control; knowledge acquisition; robot programming; robots; sport; virtual reality; arm wrestling robot; control rule acquisition; fuzzy rules; game winning rules; knowledge acquisition; precise rules; subjective test; virtual reality; Automatic control; Control system synthesis; Control systems; Fuzzy control; Humans; Knowledge acquisition; Psychology; Robots; Testing; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location
Orlando, FL
ISSN
1062-922X
Print_ISBN
0-7803-4053-1
Type
conf
DOI
10.1109/ICSMC.1997.637363
Filename
637363
Link To Document