DocumentCode :
2410514
Title :
Foot-mounted gesture detection and its application in virtual environments
Author :
Choi, Insook ; Ricci, Carlos
Author_Institution :
Beckman Inst. for Adv. Sci. & Technol., Illinois Univ., Urbana, IL, USA
Volume :
5
fYear :
1997
fDate :
12-15 Oct 1997
Firstpage :
4248
Abstract :
As a computer technology develops, high-end computing environments such as virtual reality (VR) are no longer limited to data display in their applications. We focus on simulations and real-time explorations of simulated models, which lead to the situation where we can no longer rely on simple mechanical devices such as the keyboard, mouse and joystick that are commonly used in human-computer interaction. Foot-mounted input gesture detection is a spin-off project from the demand we have encountered in working on creative projects in a VR environment. The objective was to develop an interface that accounts for one of the most basic human movements, natural stance and bipedal locomotion. Unlike previous walking interfaces, such as sensor tiles, treadmills and steppers, our device is not limited to a fixed position since it is wearable in free motion. Further, the multiplicity of pressure signals from the foot provides a high-dimensional control source that is inherent in the design, while the modularity of the signals provides a means for differentiating human-determined motion patterns. Pattern recognition was implemented using rule-based inference based on fuzzy logic
Keywords :
fuzzy logic; inference mechanisms; interactive devices; pattern recognition equipment; pressure sensors; virtual reality; bipedal locomotion; foot pressure signals; foot-mounted gesture detection; free motion; fuzzy logic; high-dimensional control source; high-end computing environments; human movements; human-computer interaction; human-determined motion pattern differentiation; natural stance; pattern recognition; real-time model exploration; rule-based inference; signal modularity; simulations; virtual environments; virtual reality; walking interface; wearable interactive device; Application software; Computational modeling; Computer displays; Foot; Keyboards; Legged locomotion; Mice; Tiles; Virtual reality; Wearable sensors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location :
Orlando, FL
ISSN :
1062-922X
Print_ISBN :
0-7803-4053-1
Type :
conf
DOI :
10.1109/ICSMC.1997.637367
Filename :
637367
Link To Document :
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