DocumentCode :
2410676
Title :
GPU implementation of motion estimation for visual saliency
Author :
Rahman, Anis ; Houzet, Dominique ; Pellerin, Denis ; Agud, Lionel
Author_Institution :
Gipsa-Lab., Grenoble, France
fYear :
2010
fDate :
26-28 Oct. 2010
Firstpage :
222
Lastpage :
227
Abstract :
Visual attention is a complex concept that includes many processes to find the region of concentration in a visual scene. In this paper, we discuss a spatio-temporal visual saliency model where the visual information contained in videos is divided into two types: static and dynamic that are processed by two separate pathways. These pathways produce intermediate saliency maps that are merged together to get salient regions distinct from what surround them. Evidently, to realize a more robust model will involve inclusion of more complex processes. Likewise, the dynamic pathway of the model involves compute-intensive motion estimation, that when implemented on GPU resulted in a speedup of up to 40x against its sequential counterpart. The implementation involves a number of code and memory optimizations to get the performance gains, resultantly materializing real-time video analysis capability for the visual saliency model.
Keywords :
motion estimation; GPU implementation; motion estimation; spatiotemporal visual saliency model; visual information; Dynamics; Graphics processing unit; Instruction sets; Kernel; Mathematical model; Pixel; Visualization; GPU; motion estimation; spatio-temporal; visual saliency;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Design and Architectures for Signal and Image Processing (DASIP), 2010 Conference on
Conference_Location :
Edinburgh
Print_ISBN :
978-1-4244-8734-9
Electronic_ISBN :
978-1-4244-8733-2
Type :
conf
DOI :
10.1109/DASIP.2010.5706268
Filename :
5706268
Link To Document :
بازگشت