DocumentCode
2410676
Title
GPU implementation of motion estimation for visual saliency
Author
Rahman, Anis ; Houzet, Dominique ; Pellerin, Denis ; Agud, Lionel
Author_Institution
Gipsa-Lab., Grenoble, France
fYear
2010
fDate
26-28 Oct. 2010
Firstpage
222
Lastpage
227
Abstract
Visual attention is a complex concept that includes many processes to find the region of concentration in a visual scene. In this paper, we discuss a spatio-temporal visual saliency model where the visual information contained in videos is divided into two types: static and dynamic that are processed by two separate pathways. These pathways produce intermediate saliency maps that are merged together to get salient regions distinct from what surround them. Evidently, to realize a more robust model will involve inclusion of more complex processes. Likewise, the dynamic pathway of the model involves compute-intensive motion estimation, that when implemented on GPU resulted in a speedup of up to 40x against its sequential counterpart. The implementation involves a number of code and memory optimizations to get the performance gains, resultantly materializing real-time video analysis capability for the visual saliency model.
Keywords
motion estimation; GPU implementation; motion estimation; spatiotemporal visual saliency model; visual information; Dynamics; Graphics processing unit; Instruction sets; Kernel; Mathematical model; Pixel; Visualization; GPU; motion estimation; spatio-temporal; visual saliency;
fLanguage
English
Publisher
ieee
Conference_Titel
Design and Architectures for Signal and Image Processing (DASIP), 2010 Conference on
Conference_Location
Edinburgh
Print_ISBN
978-1-4244-8734-9
Electronic_ISBN
978-1-4244-8733-2
Type
conf
DOI
10.1109/DASIP.2010.5706268
Filename
5706268
Link To Document