• DocumentCode
    2410676
  • Title

    GPU implementation of motion estimation for visual saliency

  • Author

    Rahman, Anis ; Houzet, Dominique ; Pellerin, Denis ; Agud, Lionel

  • Author_Institution
    Gipsa-Lab., Grenoble, France
  • fYear
    2010
  • fDate
    26-28 Oct. 2010
  • Firstpage
    222
  • Lastpage
    227
  • Abstract
    Visual attention is a complex concept that includes many processes to find the region of concentration in a visual scene. In this paper, we discuss a spatio-temporal visual saliency model where the visual information contained in videos is divided into two types: static and dynamic that are processed by two separate pathways. These pathways produce intermediate saliency maps that are merged together to get salient regions distinct from what surround them. Evidently, to realize a more robust model will involve inclusion of more complex processes. Likewise, the dynamic pathway of the model involves compute-intensive motion estimation, that when implemented on GPU resulted in a speedup of up to 40x against its sequential counterpart. The implementation involves a number of code and memory optimizations to get the performance gains, resultantly materializing real-time video analysis capability for the visual saliency model.
  • Keywords
    motion estimation; GPU implementation; motion estimation; spatiotemporal visual saliency model; visual information; Dynamics; Graphics processing unit; Instruction sets; Kernel; Mathematical model; Pixel; Visualization; GPU; motion estimation; spatio-temporal; visual saliency;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Design and Architectures for Signal and Image Processing (DASIP), 2010 Conference on
  • Conference_Location
    Edinburgh
  • Print_ISBN
    978-1-4244-8734-9
  • Electronic_ISBN
    978-1-4244-8733-2
  • Type

    conf

  • DOI
    10.1109/DASIP.2010.5706268
  • Filename
    5706268