• DocumentCode
    2411403
  • Title

    Evolving Gaming Strategies for Attacker-Defender in a Simulated Network Environment

  • Author

    Vejandla, Pavan ; Dasgupta, Dipankar ; Kaushal, Aishwarya ; Nino, Fernando

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Memphis, Memphis, TN, USA
  • fYear
    2010
  • fDate
    20-22 Aug. 2010
  • Firstpage
    889
  • Lastpage
    896
  • Abstract
    This work investigates an evolutionary approach to generate gaming strategies for the Attacker-Defender or Intruder-Administrator in simulated cyber warfare. Given a network environment, attack graphs are defined in an anticipation game framework to generate action strategies by analyzing (local/global) vulnerabilities and security measures. The proposed approach extends an anticipation game (AG) framework by taking into account multiple conflicting objectives like cost, time, reward and performance for generating effective gaming strategies. A gaming strategy represents a sequence of decision rules that an attacker or the defender can employ to achieve his/her desired goal. In this work, a memory-based multi-objective evolutionary algorithm (MOEA) is implemented in AG framework to generate action strategies, and experiments are performed in a simulated network. Simulations with different types of nodes and services are performed, results are analyzed and reported. These experiments demonstrate that the proposed MOEA approach performs better than existing AG implementations.
  • Keywords
    computer games; evolutionary computation; graph theory; security of data; anticipation game framework; attack graphs; attacker-defender; cyber warfare; gaming strategies; intruder-administrator; memory-based multiobjective evolutionary algorithm; security measures; simulated network environment; Evolutionary computation; Fires; Game theory; Games; Optimization; Security; Servers; anticipation graphs; attack graphs; cyber security; game theory; multi-objective evolutionary algorithms;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Social Computing (SocialCom), 2010 IEEE Second International Conference on
  • Conference_Location
    Minneapolis, MN
  • Print_ISBN
    978-1-4244-8439-3
  • Electronic_ISBN
    978-0-7695-4211-9
  • Type

    conf

  • DOI
    10.1109/SocialCom.2010.132
  • Filename
    5591433