DocumentCode
2411667
Title
Second Life as a Medium for Lecturing in College Courses
Author
Cliburn, D.C. ; Gross, Jonathan L
fYear
2009
fDate
5-8 Jan. 2009
Firstpage
1
Lastpage
8
Abstract
Second Life is an online virtual world that is gaining popularity in academic institutions as an alternative means for collaborative and distance education. However, the number of formal research efforts that assess the impacts of an educational experience in Second Life is limited. In this paper, we present the results of a pilot study that used a quasi-experimental pretest-posttest comparison groups design to compare the experience of a Second Life lecture to a real world lecture. We found that those who attended the real world lecture performed significantly better on a posttest quiz than those who attended the same lecture in Second Life. Comments on a survey given to the Second Life students indicate that while some enjoyed the experience, students encountered many difficulties, such as problems viewing the lecture material, and a lack of constraints on avatar behavior in the educational setting.
Keywords
avatars; computer aided instruction; distance learning; groupware; Second Life; academic institutions; avatar; collaborative education; college course lecture; distance education; online virtual world; Avatars; Computer science; Distance learning; Educational institutions; Educational programs; Environmental economics; International collaboration; Internet; Online Communities/Technical Collaboration; Second Life;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences, 2009. HICSS '09. 42nd Hawaii International Conference on
Conference_Location
Big Island, HI
ISSN
1530-1605
Print_ISBN
978-0-7695-3450-3
Type
conf
DOI
10.1109/HICSS.2009.379
Filename
4755331
Link To Document