DocumentCode :
2411667
Title :
Second Life as a Medium for Lecturing in College Courses
Author :
Cliburn, D.C. ; Gross, Jonathan L
fYear :
2009
fDate :
5-8 Jan. 2009
Firstpage :
1
Lastpage :
8
Abstract :
Second Life is an online virtual world that is gaining popularity in academic institutions as an alternative means for collaborative and distance education. However, the number of formal research efforts that assess the impacts of an educational experience in Second Life is limited. In this paper, we present the results of a pilot study that used a quasi-experimental pretest-posttest comparison groups design to compare the experience of a Second Life lecture to a real world lecture. We found that those who attended the real world lecture performed significantly better on a posttest quiz than those who attended the same lecture in Second Life. Comments on a survey given to the Second Life students indicate that while some enjoyed the experience, students encountered many difficulties, such as problems viewing the lecture material, and a lack of constraints on avatar behavior in the educational setting.
Keywords :
avatars; computer aided instruction; distance learning; groupware; Second Life; academic institutions; avatar; collaborative education; college course lecture; distance education; online virtual world; Avatars; Computer science; Distance learning; Educational institutions; Educational programs; Environmental economics; International collaboration; Internet; Online Communities/Technical Collaboration; Second Life;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Sciences, 2009. HICSS '09. 42nd Hawaii International Conference on
Conference_Location :
Big Island, HI
ISSN :
1530-1605
Print_ISBN :
978-0-7695-3450-3
Type :
conf
DOI :
10.1109/HICSS.2009.379
Filename :
4755331
Link To Document :
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