DocumentCode :
2412613
Title :
Batched multi triangulation
Author :
Cignoni, Paolo ; Ganovelli, Fabio ; Gobbetti, Enrico ; Marton, Fabio ; Ponchio, Federico ; Scopigno, Roberto
Author_Institution :
ISTI, CNR, Italy
fYear :
2005
fDate :
23-28 Oct. 2005
Firstpage :
207
Lastpage :
214
Abstract :
The multi triangulation framework (MT) is a very general approach for managing adaptive resolution in triangle meshes. The key idea is arranging mesh fragments at different resolution in a directed acyclic graph (DAG) which encodes the dependencies between fragments, thereby encompassing a wide class of multiresolution approaches that use hierarchies or DAGs with predefined topology. On current architectures, the classic MT is however unfit for real-time rendering, since DAG traversal costs vastly dominate raw rendering costs. In this paper, we redesign the MT framework in a GPU friendly fashion, moving its granularity from triangles to precomputed optimized triangle patches. The patches can be conveniently tri-stripped and stored in secondary memory to be loaded on demand, ready to be sent to the GPU using preferential paths. In this manner, central memory only contains the DAG structure and CPU workload becomes negligible. The major contributions of this work are: a new out-of-core multiresolution framework, that, just like the MT, encompasses a wide class of multiresolution structures; a robust and elegant way to build a well conditioned MT DAG by introducing the concept of V-partitions, that can encompass various state of the art multiresolution algorithms; an efficient multithreaded rendering engine and a general subsystem for the external memory processing and simplification of huge meshes.
Keywords :
computational geometry; directed graphs; graphical user interfaces; mesh generation; rendering (computer graphics); storage management; V-partition concept; directed acyclic graph; multiresolution algorithms; multithreaded rendering engine; multitriangulation framework; out-of-core multiresolution framework; precomputed optimized triangle patches; real-time rendering; triangle meshes; Costs; Engines; Graphics; Hardware; Investments; Rendering (computer graphics); Robustness; Solid modeling; Topology; World Wide Web;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 2005. VIS 05. IEEE
Print_ISBN :
0-7803-9462-3
Type :
conf
DOI :
10.1109/VISUAL.2005.1532797
Filename :
1532797
Link To Document :
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