DocumentCode
2413984
Title
A fundamental study of novel speech interface for computer games
Author
Nanjo, Hiroaki ; Mikami, Hiroki ; Kunimatsu, Suguru ; Kawano, Hiroshi ; Nishiura, Takanobu
Author_Institution
Fac. of Sci. & Technol., Ryukoku Univ., Otsu, Japan
fYear
2009
fDate
25-28 May 2009
Firstpage
558
Lastpage
560
Abstract
A novel speech interface for computer game systems is addressed. For typical computer game systems, users have input game commands with touching devices such as gamepad, keyboard, touch-panel and foot-board. Acceleration sensors which can detect player´s motion have been general. Some systems have speech interface for controlling games, namely, voice controller. A simple speech interface just detects large sound signals, and some game systems can recognize what users say with automatic speech recognition (ASR) module. Although ASR works well for polite speech, it dose not work well for exciting speeches such as shout by excited game players. In this paper, we focus on the speech interface which can deal with excited speech, and describe ASR which can discriminate shout from natural speech based on the understanding of speech events.
Keywords
computer games; speech recognition; acceleration sensors; automatic speech recognition module; computer games; foot-board; gamepad; input game commands; keyboard; natural speech; player´s motion detection; polite speech; speech interface; touch-panel; touching devices; voice controller; Acceleration; Acoustic sensors; Automatic control; Automatic speech recognition; Computer interfaces; Control systems; Keyboards; Motion detection; Natural languages; Signal detection;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics, 2009. ISCE '09. IEEE 13th International Symposium on
Conference_Location
Kyoto
Print_ISBN
978-1-4244-2975-2
Electronic_ISBN
978-1-4244-2976-9
Type
conf
DOI
10.1109/ISCE.2009.5156874
Filename
5156874
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