Abstract :
The 2012 IEEE International Conference on Computational Intelligence and Games (CIG 2012) aim is to bring together researchers and practitioners from academia and industry to discuss recent advances and to explore future directions in computational intelligence and games. In particular, this conference is based on the application of computational intelligence (CI) to games and the use of games in the context of computational intelligence which means that practice and theory (in other words, people from academy and industry) meet in this domain. The organizers received 113 papers from 38 countries. In the end we accepted 58 papers (acceptance rate: 51.3%) including seven competition papers and 51 regular papers, for presentation and publication in the proceedings. There were 341 reviews what means that, on average, each paper was reviewed by at least three domain experts.