DocumentCode :
2415866
Title :
Security design in online games
Author :
Yan, Jeff
Author_Institution :
Dept. of Comput. Sci. & Eng., Chinese Univ. of Hong Kong, China
fYear :
2003
fDate :
8-12 Dec. 2003
Firstpage :
286
Lastpage :
295
Abstract :
The emergence of online games has fundamentally changed security requirements for computer games, which previously were largely concerned with copy protection. We examine how new security requirements impact the design of online games by using online bridge, a simple client-server game, as our case study. We argue that security is emerging as an inherent design issue for online games, after graphics and artificial intelligence, which have become important issues of the design of most games for decades. The most important new security concern in online game design is fairness enforcement, and most security mechanisms all contribute to a single objective, namely, making the play fair for each user.
Keywords :
Internet; computer games; copy protection; security of data; client-server game; computer games; copy protection; online bridge; online games; security design; Application software; Artificial intelligence; Bridges; Business; Computer science; Computer security; Graphics; Humans; Internet; Protection;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Security Applications Conference, 2003. Proceedings. 19th Annual
Print_ISBN :
0-7695-2041-3
Type :
conf
DOI :
10.1109/CSAC.2003.1254333
Filename :
1254333
Link To Document :
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