Title : 
In-game action list segmentation and labeling in real-time strategy games
         
        
            Author : 
Gong, Wei ; Lim, Ee-Peng ; Achananuparp, Palakorn ; Zhu, Feida ; Lo, David ; Chua, Freddy Chong Tat
         
        
            Author_Institution : 
Sch. of Inf. Syst., Singapore Manage. Univ., Singapore, Singapore
         
        
        
        
        
        
            Abstract : 
In-game actions of real-time strategy (RTS) games are extremely useful in determining the players´ strategies, analyzing their behaviors and recommending ways to improve their play skills. Unfortunately, unstructured sequences of in-game actions are hardly informative enough for these analyses. The inconsistency we observed in human annotation of in-game data makes the analytical task even more challenging. In this paper, we propose an integrated system for in-game action segmentation and semantic label assignment based on a Conditional Random Fields (CRFs) model with essential features extracted from the in-game actions. Our experiments demonstrate that the accuracy of our solution can be as high as 98.9%.
         
        
            Keywords : 
computer games; feature extraction; conditional random fields; feature extraction; human annotation; in-game action list segmentation; in-game action segmentation; real-time strategy games; semantic label assignment; Buildings; Feature extraction; Games; Hidden Markov models; Labeling; Minerals; Training;
         
        
        
        
            Conference_Titel : 
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
         
        
            Conference_Location : 
Granada
         
        
            Print_ISBN : 
978-1-4673-1193-9
         
        
            Electronic_ISBN : 
978-1-4673-1192-2
         
        
        
            DOI : 
10.1109/CIG.2012.6374150