• DocumentCode
    2416301
  • Title

    Influence Map-based controllers for Ms. PacMan and the ghosts

  • Author

    Svensson, Johan ; Johansson, Stefan J.

  • fYear
    2012
  • fDate
    11-14 Sept. 2012
  • Firstpage
    257
  • Lastpage
    264
  • Abstract
    Ms. Pac-Man, one of the classic arcade games has recently gained attention in the field of game AI through the yearly competitions of various kinds held at e.g. CIG. We have implemented an Influence Map-based controller for Ms. Pac-Man as well as for the ghosts within the game. We show that it is able to handle a number of various situations through the interesting behaviors emerging through the interplay of the different maps. It is also significantly better than the previous implementations based on similar techniques, such as potential fields.
  • Keywords
    artificial intelligence; computer games; CIG; Ms. PacMan; classic arcade games; game AI; ghosts; influence map-based controllers; potential fields; Aerospace electronics; Artificial intelligence; Computational intelligence; Conferences; Games; Junctions; Tiles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2012 IEEE Conference on
  • Conference_Location
    Granada
  • Print_ISBN
    978-1-4673-1193-9
  • Electronic_ISBN
    978-1-4673-1192-2
  • Type

    conf

  • DOI
    10.1109/CIG.2012.6374164
  • Filename
    6374164