DocumentCode
2416301
Title
Influence Map-based controllers for Ms. PacMan and the ghosts
Author
Svensson, Johan ; Johansson, Stefan J.
fYear
2012
fDate
11-14 Sept. 2012
Firstpage
257
Lastpage
264
Abstract
Ms. Pac-Man, one of the classic arcade games has recently gained attention in the field of game AI through the yearly competitions of various kinds held at e.g. CIG. We have implemented an Influence Map-based controller for Ms. Pac-Man as well as for the ghosts within the game. We show that it is able to handle a number of various situations through the interesting behaviors emerging through the interplay of the different maps. It is also significantly better than the previous implementations based on similar techniques, such as potential fields.
Keywords
artificial intelligence; computer games; CIG; Ms. PacMan; classic arcade games; game AI; ghosts; influence map-based controllers; potential fields; Aerospace electronics; Artificial intelligence; Computational intelligence; Conferences; Games; Junctions; Tiles;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location
Granada
Print_ISBN
978-1-4673-1193-9
Electronic_ISBN
978-1-4673-1192-2
Type
conf
DOI
10.1109/CIG.2012.6374164
Filename
6374164
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