DocumentCode :
2416411
Title :
Evolving levels for Super Mario Bros using grammatical evolution
Author :
Shaker, Noor ; Nicolau, Miguel ; Yannakakis, Georgios N. ; Togelius, Julian ; Neill, Michael O.
Author_Institution :
Center for Comput. Games Res., IT Univ. of Copenhagen, Copenhagen, Denmark
fYear :
2012
fDate :
11-14 Sept. 2012
Firstpage :
304
Lastpage :
311
Abstract :
This paper presents the use of design grammars to evolve playable 2D platform levels through grammatical evolution (GE). Representing levels using design grammars allows simple encoding of important level design constraints, and allows remarkably compact descriptions of large spaces of levels. The expressive range of the GE-based level generator is analyzed and quantitatively compared to other feature-based and the original level generators by means of aesthetic and similarity based measures. The analysis reveals strengths and shortcomings of each generator and provides a general framework for comparing content generated by different generators. The approach presented can be used as an assistive tool by game designers to compare and analyze generators´ capabilities within the same game genre.
Keywords :
computer games; evolutionary computation; GE-based level generator; Super Mario Bros; assistive tool; design grammars; grammatical evolution; playable 2D platform levels; Electron tubes; Feature extraction; Games; Generators; Grammar; Humans; Linearity;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location :
Granada
Print_ISBN :
978-1-4673-1193-9
Electronic_ISBN :
978-1-4673-1192-2
Type :
conf
DOI :
10.1109/CIG.2012.6374170
Filename :
6374170
Link To Document :
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