• DocumentCode
    2416803
  • Title

    Exergaming - Gaming for health: A bridge between real world and virtual communities

  • Author

    Laikari, Arto

  • Author_Institution
    VTT Tech. Res. Centre of Finland, Espoo, Finland
  • fYear
    2009
  • fDate
    25-28 May 2009
  • Firstpage
    665
  • Lastpage
    668
  • Abstract
    The urban lifestyle is hectic and information rich. A busy work pace and digital entertainment take time away from real world physical exercise, while lifestyle diseases increase globally. An aging population and diminishing resources for public healthcare cause pressure to move healthcare resources from treatment to prevention of illnesses. Exergaming, which is a term combining ldquoexerciserdquo and ldquogamingrdquo, has a lot of potential to provide various new service business opportunities for the entertainment and recreation as well as the healthcare sectors. We started with scenario work, consumer studies and exergame roadmapping and interviews with potential actors and created two prototype concepts, ldquofitness adventurerdquo and ldquofiguremeterrdquo in our project. At the beginning of our project, exergaming was not a very wellknown concept by the masses. The emerging success stories of Nintendo Wii and everyman GPS devices have shown that combining existing technologies in a novel way has already opened the exergame-related market and consumers are willing to use such services.
  • Keywords
    diseases; health care; telecommunication services; telemedicine; exercise; exergaming; figuremeter; fitness adventure; gaming; lifestyle diseases; public healthcare; Aging; Bridges; Business; Cardiovascular diseases; Communities; Consumer electronics; Medical services; Navigation; Prototypes; Technological innovation; exergame; figuremeter; fitness adventure; ict for healthcare; location based gaming; location based services; user created content; virtual communities;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics, 2009. ISCE '09. IEEE 13th International Symposium on
  • Conference_Location
    Kyoto
  • Print_ISBN
    978-1-4244-2975-2
  • Electronic_ISBN
    978-1-4244-2976-9
  • Type

    conf

  • DOI
    10.1109/ISCE.2009.5157004
  • Filename
    5157004