DocumentCode
2417695
Title
Online Gaming to Apply for Jobs - The Impact of Self- and E-Assessment on Staff Recruitment
Author
Laumer, Sven ; von Stetten, A. ; Eckhardt, Andreas ; Weitzel, Tim
Author_Institution
Otto-Friedrich Univ. Bamberg, Bamberg
fYear
2009
fDate
5-8 Jan. 2009
Firstpage
1
Lastpage
10
Abstract
The process of recruiting employees has changed since the internet entered enterprises. From simply posting job ads and information on the internet to online application forms and holistic e-recruiting system architectures the way of recruiting has changed a lot. With the introduction of virtual worlds and the increasing number of online games this paper is discussing the next step of e-recruiting: online games to apply for jobs. With a single explorative case study the implementation of self- and e-assessment as online games could be explained. Furthermore with an SEM based on the empirical data of a survey with the Fortune 1,000 companies in Germany (response rate 19.1%) evidence for the motivation of companies to use online games can be provided. Perceived quality improvements, perceived cost savings and perceived time savings as well as perceived usefulness and perceived ease of use are the most important drivers for companies intending to use online games in staff recruitment.
Keywords
computer games; personnel; recruitment; e-assessment; employees; job application; online gaming; self-assessment; staff recruitment; Costs; Databases; Educational technology; Electronic mail; Games; Information systems; Internet; Job listing service; Recruitment; Resumes;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences, 2009. HICSS '09. 42nd Hawaii International Conference on
Conference_Location
Big Island, HI
ISSN
1530-1605
Print_ISBN
978-0-7695-3450-3
Type
conf
DOI
10.1109/HICSS.2009.331
Filename
4755641
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