• DocumentCode
    2422711
  • Title

    Early Experiences with Algorithm Optimizations on Clusters of Playstation 3´s

  • Author

    Linderman, Richard

  • Author_Institution
    Inf. Directorate, US Air Force Res. Lab., Rome, NY
  • fYear
    2008
  • fDate
    14-17 July 2008
  • Firstpage
    468
  • Lastpage
    471
  • Abstract
    A 50 TeraFLOPS cluster of Playstation 3sreg (PS3) is being built at the Air Force Research Laboratory, Information Directorate (AFRL/RI) in Rome, NY as an High Performance Computing Modernization Program (HPCMP) effort to provide early access to the IBM Cell Broadband engine chip technology included in the low priced commodity gaming consoles. A heterogeneous cluster with powerful subcluster headnodes is used to balance the architecture in light of PS3 memory and input/output constraints. Several cases studies have shown that 30-70% of the 153 GFLOPS peak performance of these nodes can be sustained on problems of Department of Defense (DoD) interest. Notable power efficiency approaching 1 GFLOPS/Watt has also been observed.
  • Keywords
    computer games; optimisation; remote consoles; workstation clusters; Department of Defense; High Performance Computing Modernization Program; IBM Cell Broadband engine chip technology; Playstation 3; TeraFLOPS cluster; algorithm optimizations; gaming consoles; Bandwidth; Clustering algorithms; Computer architecture; Costs; Engines; Ethernet networks; High performance computing; Laboratories; Multicore processing; Throughput;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    DoD HPCMP Users Group Conference, 2008. DOD HPCMP UGC
  • Conference_Location
    Seattle, WA
  • Print_ISBN
    978-1-4244-3323-0
  • Type

    conf

  • DOI
    10.1109/DoD.HPCMP.UGC.2008.59
  • Filename
    4755910