DocumentCode
2424708
Title
An architecture for QoS data replication in network virtual environments
Author
Popescu, George V. ; Codella, Christopher F.
fYear
2002
fDate
2002
Firstpage
41
Lastpage
48
Abstract
Predicted availability of broadband access will enable deployment of network virtual environments over the Internet. Online virtual worlds will require efficient runtime data replication solutions. This paper presents a quality of service (QoS) architecture for just-in-time data replication in network virtual environments. Quality of service is achieved by predicting the load and adapting to network traffic variations. Data is prefetched at the client based on network traffic estimates and viewpoint navigation prediction. QoS negotiation allows the server to control the network resources allocated per client. Experimental results show that QoS data replication can be implemented with reasonably small network and sever overload
Keywords
quality of service; virtual reality; Internet; QoS data replication; broadband access; just-in-time data replication; network resources; network traffic estimates; network virtual environments; online virtual worlds; predicted availability; runtime data replication solutions; Delay; Geometry; IP networks; Intelligent networks; Navigation; Prefetching; Quality of service; Resource management; Runtime; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2002. Proceedings. IEEE
Conference_Location
Orlando, FL
ISSN
1087-8270
Print_ISBN
0-7695-1492-8
Type
conf
DOI
10.1109/VR.2002.996503
Filename
996503
Link To Document