• DocumentCode
    2424708
  • Title

    An architecture for QoS data replication in network virtual environments

  • Author

    Popescu, George V. ; Codella, Christopher F.

  • fYear
    2002
  • fDate
    2002
  • Firstpage
    41
  • Lastpage
    48
  • Abstract
    Predicted availability of broadband access will enable deployment of network virtual environments over the Internet. Online virtual worlds will require efficient runtime data replication solutions. This paper presents a quality of service (QoS) architecture for just-in-time data replication in network virtual environments. Quality of service is achieved by predicting the load and adapting to network traffic variations. Data is prefetched at the client based on network traffic estimates and viewpoint navigation prediction. QoS negotiation allows the server to control the network resources allocated per client. Experimental results show that QoS data replication can be implemented with reasonably small network and sever overload
  • Keywords
    quality of service; virtual reality; Internet; QoS data replication; broadband access; just-in-time data replication; network resources; network traffic estimates; network virtual environments; online virtual worlds; predicted availability; runtime data replication solutions; Delay; Geometry; IP networks; Intelligent networks; Navigation; Prefetching; Quality of service; Resource management; Runtime; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2002. Proceedings. IEEE
  • Conference_Location
    Orlando, FL
  • ISSN
    1087-8270
  • Print_ISBN
    0-7695-1492-8
  • Type

    conf

  • DOI
    10.1109/VR.2002.996503
  • Filename
    996503