DocumentCode :
2424820
Title :
A testbed for precise registration, natural occlusion and interaction in an augmented environment using a head-mounted projective display (HMPD)
Author :
Hua, Hong ; Gao, Chunyu ; Brown, Leonard D. ; Ahuja, Narendra ; Rolland, Jannick P.
Author_Institution :
Beckman Inst. for Adv. Sci. & Technol., Illinois Univ., Urbana, IL, USA
fYear :
2002
fDate :
2002
Firstpage :
81
Lastpage :
89
Abstract :
A head-mounted projective display (HMPD) consists of a pair of miniature projection lenses, beam splitters and displays mounted on the helmet and retro-reflective sheeting materials placed strategically in the environment. This has recently been proposed as an alternative to existing 3D visualization devices. In this paper, we first briefly review HMPD technology, including its featured capabilities and the recent development in both display implementations and applications. Then the implementation of a testbed for playing a "Go" game with a remote opponent in a 3D augmented environment is described. The testbed not only demonstrates the capabilities of virtual-real augmentation and registration, the natural occlusion of virtual objects by real ones, interaction with augmented environments and networking collaboration, but also embodies part of our long-term objective to develop a collaborative framework in 3D augmented environments. Through the testbed, major calibration issues, such as accommodation/convergence considerations and determination of viewing transformations, are studied and discussed in detail. Both calibration methods and results are included, which are applicable to other applications. Finally, experimental results of the testbed implementation are presented
Keywords :
augmented reality; calibration; computer displays; computer games; convergence; data visualisation; groupware; helmet mounted displays; hidden feature removal; image registration; optical projectors; 3D augmented environment; 3D visualization devices; Go game; accommodation; augmented environment; beam splitters; calibration; collaborative framework; convergence; display applications; display implementations; head-mounted projective display; helmet; interaction; miniature projection lenses; natural occlusion; networking collaboration; precise image registration; remote opponent; retro-reflective sheeting materials; testbed implementation; viewing transformations; virtual object occlusion; virtual-real augmentation; virtual-real image registration; Biomedical optical imaging; Calibration; Cameras; Collaboration; Displays; Layout; Lenses; Materials testing; Optical attenuators; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 2002. Proceedings. IEEE
Conference_Location :
Orlando, FL
ISSN :
1087-8270
Print_ISBN :
0-7695-1492-8
Type :
conf
DOI :
10.1109/VR.2002.996508
Filename :
996508
Link To Document :
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