• DocumentCode
    2424996
  • Title

    Pop through button devices for VE navigation and interaction

  • Author

    Zeleznik, Robert C. ; LaViola, Joseph J., Jr. ; Feliz, Daniel Acevedo ; Keefe, Daniel F.

  • Author_Institution
    Adv. Sci. Comput. & Visualization, Brown Univ. Technol. Center, Providence, RI, USA
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    127
  • Lastpage
    134
  • Abstract
    Presents a novel class of virtual reality input devices that combine pop-through buttons with 6-DOF trackers. Compared to similar devices that use conventional buttons, pop-through devices double the number of potential discrete interaction modes, since each button has two activation states corresponding to light and firm pressure. This additional state per button provides a foundation to address a range of shortcomings with conventional virtual environment (VE) input devices that includes reducing the physical dexterity required to perform interactions, reducing the cognitive complexity of some compound tasks and enabling the design of less obtrusive devices without sacrificing expressive power. Specifically, we present two novel input devices: the FingerSleeve was designed to be minimally obtrusive physically, whereas the TriggerGun was designed to be physically similar to, yet more functional than a conventional hand-held trigger device. Further, we present a set of novel navigation and interaction techniques that leverage the capabilities of our pop-through button devices to improve interaction quality and provide insight into harnessing the potential of pop-through buttons for other tasks. Finally, we discuss how we incorporated one of our devices into a real application
  • Keywords
    interactive devices; navigation; virtual reality; 6-DOF trackers; FingerSleeve; TriggerGun; activation states; cognitive complexity; compound tasks; discrete interaction modes; expressive power; firm pressure; hand-held trigger device; interaction quality; light pressure; minimally obtrusive devices; physical dexterity; pop-through buttons; virtual environment interaction; virtual environment navigation; virtual reality input devices; Electronic switching systems; Fingers; Navigation; Scientific computing; Virtual environment; Virtual reality; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2002. Proceedings. IEEE
  • Conference_Location
    Orlando, FL
  • ISSN
    1087-8270
  • Print_ISBN
    0-7695-1492-8
  • Type

    conf

  • DOI
    10.1109/VR.2002.996515
  • Filename
    996515