DocumentCode
2425255
Title
Immersive and interactive exploration of billion atom systems
Author
Sharma, Ashish ; Liu, Xinlian ; Miller, Paul ; Nakano, Aiichiro ; Kalia, Rajiv K. ; Vashishta, Priya ; Zhao, Wei ; Campbell, Timothy J. ; Haas, Andy
Author_Institution
Dept. of Phys. & Astron., Louisiana State Univ., Baton Rouge, LA, USA
fYear
2002
fDate
2002
Firstpage
217
Lastpage
223
Abstract
Recent advances in parallel computing have made it possible for scientists to perform atomistic simulations of materials involving billions of atoms. An immersive and interactive virtual environment such as ImmersaDesk is an ideal platform for exploring complex material processes in these simulations. However rendering such large datasets at an interactive speed is a major challenge. To solve this problem we have developed a visualization system by incorporating parallel and distributed computing paradigms. The system uses a parallelized fast visibility-culling algorithm based on the octree data structure to reduce the number of atoms sent to the graphics pipeline. An adaptive multiresolution algorithm based on atomic density is employed to further reduce the load on the graphics pipeline. The resulting system renders a billion-atom system at nearly interactive frame rates on a dual processor SGI Onyx2 with an InfiniteReality2 graphics pipeline connected to a 4-node PC cluster
Keywords
hidden feature removal; octrees; parallel algorithms; physics computing; rendering (computer graphics); user interfaces; virtual reality; workstation clusters; ImmersaDesk; InfiniteReality; PC cluster; SGI Onyx2; adaptive multiresolution algorithm; atomistic simulations; billion atom systems; distributed computing; graphics pipeline; immersive interactive virtual environment; interactive frame rates; large datasets; octree data structure; parallel algorithm; parallel computing; rendering; visibility-culling algorithm; visualization system; Clustering algorithms; Computational modeling; Data structures; Data visualization; Distributed computing; Graphics; Parallel processing; Pipelines; Rendering (computer graphics); Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2002. Proceedings. IEEE
Conference_Location
Orlando, FL
ISSN
1087-8270
Print_ISBN
0-7695-1492-8
Type
conf
DOI
10.1109/VR.2002.996525
Filename
996525
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