• DocumentCode
    2425255
  • Title

    Immersive and interactive exploration of billion atom systems

  • Author

    Sharma, Ashish ; Liu, Xinlian ; Miller, Paul ; Nakano, Aiichiro ; Kalia, Rajiv K. ; Vashishta, Priya ; Zhao, Wei ; Campbell, Timothy J. ; Haas, Andy

  • Author_Institution
    Dept. of Phys. & Astron., Louisiana State Univ., Baton Rouge, LA, USA
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    217
  • Lastpage
    223
  • Abstract
    Recent advances in parallel computing have made it possible for scientists to perform atomistic simulations of materials involving billions of atoms. An immersive and interactive virtual environment such as ImmersaDesk is an ideal platform for exploring complex material processes in these simulations. However rendering such large datasets at an interactive speed is a major challenge. To solve this problem we have developed a visualization system by incorporating parallel and distributed computing paradigms. The system uses a parallelized fast visibility-culling algorithm based on the octree data structure to reduce the number of atoms sent to the graphics pipeline. An adaptive multiresolution algorithm based on atomic density is employed to further reduce the load on the graphics pipeline. The resulting system renders a billion-atom system at nearly interactive frame rates on a dual processor SGI Onyx2 with an InfiniteReality2 graphics pipeline connected to a 4-node PC cluster
  • Keywords
    hidden feature removal; octrees; parallel algorithms; physics computing; rendering (computer graphics); user interfaces; virtual reality; workstation clusters; ImmersaDesk; InfiniteReality; PC cluster; SGI Onyx2; adaptive multiresolution algorithm; atomistic simulations; billion atom systems; distributed computing; graphics pipeline; immersive interactive virtual environment; interactive frame rates; large datasets; octree data structure; parallel algorithm; parallel computing; rendering; visibility-culling algorithm; visualization system; Clustering algorithms; Computational modeling; Data structures; Data visualization; Distributed computing; Graphics; Parallel processing; Pipelines; Rendering (computer graphics); Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2002. Proceedings. IEEE
  • Conference_Location
    Orlando, FL
  • ISSN
    1087-8270
  • Print_ISBN
    0-7695-1492-8
  • Type

    conf

  • DOI
    10.1109/VR.2002.996525
  • Filename
    996525