DocumentCode
2425455
Title
Perceived egocentric distances in real, image-based, and traditional virtual environments
Author
Willemsen, Peter ; Gooch, Amy A.
Author_Institution
Sch. of Comput., Utah Univ., Salt Lake City, UT, USA
fYear
2002
fDate
2002
Firstpage
275
Lastpage
276
Abstract
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in this paper explores two possible causes for the compressed distance perception in virtual environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our results show there is a significant difference in distance judgments between real and virtual environments. However, the differences between distance judgments in virtual photographic panorama environments and traditionally rendered virtual environments are small, suggesting that the display device is affecting distance judgments in virtual environments
Keywords
rendering (computer graphics); virtual reality; computer graphics rendering; distance perception; egocentric distances; immersive display technology; rendered virtual environments; virtual environments; virtual photographic panorama environments; Computer displays; Computer graphics; Educational institutions; Feedback; Head; Legged locomotion; Rendering (computer graphics); Testing; Uniform resource locators; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2002. Proceedings. IEEE
Conference_Location
Orlando, FL
ISSN
1087-8270
Print_ISBN
0-7695-1492-8
Type
conf
DOI
10.1109/VR.2002.996536
Filename
996536
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