DocumentCode
242936
Title
Visualizing Afghan Culture in a Virtual Village for Training Cultural Awareness in Military Settings
Author
Tasdemir, Sibel Ayper ; Prasolova-Forland, Ekaterina
Author_Institution
Norwegian Univ. of Sci. & Technol., Trondheim, Norway
fYear
2014
fDate
16-18 July 2014
Firstpage
256
Lastpage
261
Abstract
Training and visualizing operational culture is important since understanding culture is a significant aspect of mission planning and execution. Serious games and 3D simulations provide efficient training and battlefield visualization in a safe and relatively inexpensive immersive environment. The research presented in this paper was initiated by the CAMO project (Cultural Awareness in Military Operations). The goal of the project was to create a low-cost simulation in the 3D virtual world of Second Life for pre-deployment cultural awareness training among Norwegian military personnel preparing for service in Afghanistan. In this paper, we focus on the role of crowd simulations and virtual humans for visualizing Afghan culture for training purposes, also in a civilian context.
Keywords
cultural aspects; humanities; serious games (computing); 3D simulations; 3D virtual world; Afghan culture visualization; Afghanistan; CAMO project; Norwegian military personnel; battlefield visualization; civilian context; cultural awareness-in-military operation; inexpensive immersive environment; military settings; mission planning; predeployment cultural awareness training; serious games; virtual humans; virtual village; Animation; Cultural differences; Legged locomotion; Solid modeling; Three-dimensional displays; Training; Visualization; 3D virtual worlds; crowd simulations; cultural visualization; training cultural awareness;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualisation (IV), 2014 18th International Conference on
Conference_Location
Paris
ISSN
1550-6037
Type
conf
DOI
10.1109/IV.2014.50
Filename
6902912
Link To Document