DocumentCode :
2429871
Title :
Balanced Hierarchies for Collision Detection between Fracturing Objects
Author :
Otaduy, Miguel A. ; Chassot, Olivier ; Steinemann, Denis ; Gross, Markus
Author_Institution :
Comput. Graphics Lab., ETH Zurich
fYear :
2007
fDate :
10-14 March 2007
Firstpage :
83
Lastpage :
90
Abstract :
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) are a popular approach for accelerating collision detection, but they rarely see application in fracture simulations, due to the dynamic creation and deletion of geometric primitives. We propose the use of balanced trees for storing BVHs, as well as novel algorithms for dynamically restructuring them in the presence of progressive or instantaneous fracture. By paying a small loss of fitting quality compared with complete reconstruction, we achieve more than one order of magnitude speedup in the update of BVHs
Keywords :
computational geometry; path planning; balanced hierarchies; bounding volume hierarchies; collision detection; collision-intensive situations; computational geometry; data structures; fracturing objects; instantaneous fracture; object modeling; Acceleration; Computational geometry; Computational modeling; Computer graphics; Costs; Data structures; Heuristic algorithms; Object detection; Solid modeling; Surface cracks; AVL-trees; Collision detection; I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling¿Object Hierarchies; fracture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Conference, 2007. VR '07. IEEE
Conference_Location :
Charlotte, NC
Print_ISBN :
1-4244-0906-3
Electronic_ISBN :
1-4244-0906-3
Type :
conf
DOI :
10.1109/VR.2007.352467
Filename :
4161009
Link To Document :
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