DocumentCode
2430042
Title
A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion
Author
Johnson, Tyler ; Gyarfas, Florian ; Skarbez, Rick ; Towles, Herman ; Fuchs, Henry
Author_Institution
North Carolina Univ., Chapel Hill, NC
fYear
2007
fDate
10-14 March 2007
Firstpage
147
Lastpage
154
Abstract
Projectors equipped with wide-angle lenses can have an advantage over traditional projectors in creating immersive display environments since they can be placed very close to the display surface to reduce user shadowing issues while still producing large images. However, wide-angle projectors exhibit severe image distortion requiring the image generator to correctively pre-distort the output image. In this paper, we describe a new technique based on Raskar´s (1998) two-pass rendering algorithm that is able to correct for both arbitrary display surface geometry and the extreme lens distortion caused by fisheye lenses. We further detail how the distortion correction algorithm can be implemented in a real-time shader program running on a commodity GPU to create low-cost, personal surround environments
Keywords
distortion; optical projectors; rendering (computer graphics); display surface geometry; extreme lens distortion; immersive display environments; personal surround environment; rendering; Computer displays; Computer graphics; Geometry; Image generation; Lenses; Rendering (computer graphics); Shadow mapping; Shape; Three dimensional displays; Virtual reality; GPU programming; I.3.3 [Computer Graphics]: Picture/Image Generation¿Display Algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual Reality; Projector displays; lens distortion correction;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference, 2007. VR '07. IEEE
Conference_Location
Charlotte, NC
Print_ISBN
1-4244-0906-3
Electronic_ISBN
1-4244-0906-3
Type
conf
DOI
10.1109/VR.2007.352475
Filename
4161017
Link To Document