DocumentCode :
2430136
Title :
Low Distortion Shell Map Generation
Author :
Ye, Kai ; Zhou, Kun ; Pan, Zhigeng ; Tong, Yiying ; Guo, Baining
Author_Institution :
Zhejiang Univ.
fYear :
2007
fDate :
10-14 March 2007
Firstpage :
203
Lastpage :
208
Abstract :
A shell map (Porumbescu et al., 2005) is a bijective mapping between shell space (the space between a base surface and its offset) and texture space. It can be used to generate small-scale features on surfaces using a variety of modeling techniques. In this paper, we present an efficient algorithm, which reduces distortion by construction, for the offset surface generation of triangular meshes. The basic idea is to independently offset each triangle of the base mesh, and then stitch them up by solving a Poisson equation. We then introduce the details for computation of a stretch metric, which measures the distortion of shell maps. Our results show a substantial improvement compared to previous results
Keywords :
image texture; Poisson equation; bijective mapping; geometric texture mapping; low distortion shell map generation; modeling techniques; offset surface; shell space; texture space; triangular meshes; volumetric texture; Asia; Computer errors; Computer graphics; Distortion measurement; Error correction; Mesh generation; Minimization methods; Poisson equations; Shape; Surface texture; Geometric Texture Mapping; Offset Surface; Shell Maps; Volumetric Texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Conference, 2007. VR '07. IEEE
Conference_Location :
Charlotte, NC
Print_ISBN :
1-4244-0906-3
Electronic_ISBN :
1-4244-0906-3
Type :
conf
DOI :
10.1109/VR.2007.352482
Filename :
4161024
Link To Document :
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