• DocumentCode
    2430211
  • Title

    Business model of long-term browser-based games - Income without game packages

  • Author

    Vanhatupa, Juha-Matti

  • Author_Institution
    Dept. of Software Syst., Tampere Univ. of Technol., Tampere, Finland
  • fYear
    2011
  • fDate
    19-21 Oct. 2011
  • Firstpage
    369
  • Lastpage
    372
  • Abstract
    Browser-based games played directly in the web browser are a new business environment, where traditional business models for digital games needs to be replaced with new one. There are no game packages to be sold in the first place, and availability of free options makes browser-based game with monthly costs very uninteresting for the players. Therefore neither: “make game - sell game” cycle or monthly costs based subscriber model are eligible for those. These games have a unique player group, which consist of very experienced players and huge mass of new players. In this paper, we describe business model used with long-term browser-based games. Common sources of income in this business model are selling extra features to the players and advertisement space to the advertisers.
  • Keywords
    business data processing; computer games; online front-ends; Web browser; advertisement space; business model; digital games; long-term browser-based games; player group; Communities; Companies; Computers; Games; Social network services; Software; browser-based games; business model; long-term browser-based games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Next Generation Web Services Practices (NWeSP), 2011 7th International Conference on
  • Conference_Location
    Salamanca
  • Print_ISBN
    978-1-4577-1125-1
  • Type

    conf

  • DOI
    10.1109/NWeSP.2011.6088207
  • Filename
    6088207