DocumentCode
2430211
Title
Business model of long-term browser-based games - Income without game packages
Author
Vanhatupa, Juha-Matti
Author_Institution
Dept. of Software Syst., Tampere Univ. of Technol., Tampere, Finland
fYear
2011
fDate
19-21 Oct. 2011
Firstpage
369
Lastpage
372
Abstract
Browser-based games played directly in the web browser are a new business environment, where traditional business models for digital games needs to be replaced with new one. There are no game packages to be sold in the first place, and availability of free options makes browser-based game with monthly costs very uninteresting for the players. Therefore neither: “make game - sell game” cycle or monthly costs based subscriber model are eligible for those. These games have a unique player group, which consist of very experienced players and huge mass of new players. In this paper, we describe business model used with long-term browser-based games. Common sources of income in this business model are selling extra features to the players and advertisement space to the advertisers.
Keywords
business data processing; computer games; online front-ends; Web browser; advertisement space; business model; digital games; long-term browser-based games; player group; Communities; Companies; Computers; Games; Social network services; Software; browser-based games; business model; long-term browser-based games;
fLanguage
English
Publisher
ieee
Conference_Titel
Next Generation Web Services Practices (NWeSP), 2011 7th International Conference on
Conference_Location
Salamanca
Print_ISBN
978-1-4577-1125-1
Type
conf
DOI
10.1109/NWeSP.2011.6088207
Filename
6088207
Link To Document