• DocumentCode
    2430318
  • Title

    Real-time Volumetric Haptic and Visual Burrhole Simulation

  • Author

    Acosta, Eric ; Liu, Alan

  • Author_Institution
    National Capital Area Med. Simulation Center, Uniformed Services Univ., Bethesda, MD
  • fYear
    2007
  • fDate
    10-14 March 2007
  • Firstpage
    247
  • Lastpage
    250
  • Abstract
    This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a virtual reality-based craniotomy surgical simulator. A modified Voxmap point-shell algorithm (McNeely et al., 1999), (Renz et al., 2001) is created to simulate haptic interactions between bone cutting tools and voxel-based bone. New surface boundary detection and force feedback calculation methods help reduce "force discontinuities" of the original Voxmap point-shell algorithm. To maintain stable haptic update rates, new forces are calculated outside the haptics rendering loop. A multi-rate haptic solution (Cavusoglu and Tendick, 2000) is used to introduce calculated forces into the haptics loop and to interpolate forces between updates. A bone erosion method is also created to simulate bone drilling capabilities of different tools. 3D texture-based volume rendering is used to display the bone and to visually remove bone material due to drilling in real-time. Volumetric shading is computed by the GPU of the video card. The algorithms described make it possible to simulate several tools typically used for a craniotomy. Realistic 3D models are also created from real surgical tools and controlled by the haptic device
  • Keywords
    bone; force feedback; haptic interfaces; medical image processing; rendering (computer graphics); surgery; virtual reality; 3D texture-based volume rendering; Voxmap point-shell algorithm; bone cutting tools; bone erosion method; craniotomy surgical simulator; force feedback calculation; haptics rendering loop; surface boundary detection; virtual reality; visual burrhole simulation; volumetric haptic burrhole simulation; voxel-based bone; Bones; Brain modeling; Computational modeling; Computer graphics; Drilling; Force feedback; Haptic interfaces; Medical simulation; Rendering (computer graphics); Surgery; I.3.6 [Computer Graphics]: Methodology and Techniques¿Interaction Techniques; I.3.6 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual reality; Volumetric haptics; bone drilling; surgical simulation; volume rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference, 2007. VR '07. IEEE
  • Conference_Location
    Charlotte, NC
  • Print_ISBN
    1-4244-0906-3
  • Electronic_ISBN
    1-4244-0906-3
  • Type

    conf

  • DOI
    10.1109/VR.2007.352492
  • Filename
    4161034