DocumentCode :
2430318
Title :
Real-time Volumetric Haptic and Visual Burrhole Simulation
Author :
Acosta, Eric ; Liu, Alan
Author_Institution :
National Capital Area Med. Simulation Center, Uniformed Services Univ., Bethesda, MD
fYear :
2007
fDate :
10-14 March 2007
Firstpage :
247
Lastpage :
250
Abstract :
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a virtual reality-based craniotomy surgical simulator. A modified Voxmap point-shell algorithm (McNeely et al., 1999), (Renz et al., 2001) is created to simulate haptic interactions between bone cutting tools and voxel-based bone. New surface boundary detection and force feedback calculation methods help reduce "force discontinuities" of the original Voxmap point-shell algorithm. To maintain stable haptic update rates, new forces are calculated outside the haptics rendering loop. A multi-rate haptic solution (Cavusoglu and Tendick, 2000) is used to introduce calculated forces into the haptics loop and to interpolate forces between updates. A bone erosion method is also created to simulate bone drilling capabilities of different tools. 3D texture-based volume rendering is used to display the bone and to visually remove bone material due to drilling in real-time. Volumetric shading is computed by the GPU of the video card. The algorithms described make it possible to simulate several tools typically used for a craniotomy. Realistic 3D models are also created from real surgical tools and controlled by the haptic device
Keywords :
bone; force feedback; haptic interfaces; medical image processing; rendering (computer graphics); surgery; virtual reality; 3D texture-based volume rendering; Voxmap point-shell algorithm; bone cutting tools; bone erosion method; craniotomy surgical simulator; force feedback calculation; haptics rendering loop; surface boundary detection; virtual reality; visual burrhole simulation; volumetric haptic burrhole simulation; voxel-based bone; Bones; Brain modeling; Computational modeling; Computer graphics; Drilling; Force feedback; Haptic interfaces; Medical simulation; Rendering (computer graphics); Surgery; I.3.6 [Computer Graphics]: Methodology and Techniques¿Interaction Techniques; I.3.6 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual reality; Volumetric haptics; bone drilling; surgical simulation; volume rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Conference, 2007. VR '07. IEEE
Conference_Location :
Charlotte, NC
Print_ISBN :
1-4244-0906-3
Electronic_ISBN :
1-4244-0906-3
Type :
conf
DOI :
10.1109/VR.2007.352492
Filename :
4161034
Link To Document :
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