• DocumentCode
    2430580
  • Title

    Rapid Acquisition of Persistent Object Textures

  • Author

    Kölsch, Mathias

  • Author_Institution
    Dept. of Comput. Sci., Naval Postgraduate Sch., Monterey, CA
  • fYear
    2007
  • fDate
    10-14 March 2007
  • Firstpage
    287
  • Lastpage
    288
  • Abstract
    Model generation for virtual and augmented reality environments is cumbersome, time consuming, and difficult. We present methods for rapidly texturing registered geometry and for quickly creating environment maps. The video from a tracked camera is projected onto the geometry and cached within the geometry´s textures. Object appearance thus becomes persistent beyond its momentary exposure to the video. The algorithms run in real-time and can be applied to arbitrary geometry
  • Keywords
    augmented reality; image texture; arbitrary geometry; augmented reality; persistent object textures; rapid acquisition; virtual reality; Augmented reality; Cameras; Computational geometry; Computer graphics; Computer science; Erbium; Hardware; Rendering (computer graphics); Solid modeling; Video sharing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference, 2007. VR '07. IEEE
  • Conference_Location
    Charlotte, NC
  • Print_ISBN
    1-4244-0906-3
  • Electronic_ISBN
    1-4244-0906-3
  • Type

    conf

  • DOI
    10.1109/VR.2007.352505
  • Filename
    4161047