DocumentCode
2430580
Title
Rapid Acquisition of Persistent Object Textures
Author
Kölsch, Mathias
Author_Institution
Dept. of Comput. Sci., Naval Postgraduate Sch., Monterey, CA
fYear
2007
fDate
10-14 March 2007
Firstpage
287
Lastpage
288
Abstract
Model generation for virtual and augmented reality environments is cumbersome, time consuming, and difficult. We present methods for rapidly texturing registered geometry and for quickly creating environment maps. The video from a tracked camera is projected onto the geometry and cached within the geometry´s textures. Object appearance thus becomes persistent beyond its momentary exposure to the video. The algorithms run in real-time and can be applied to arbitrary geometry
Keywords
augmented reality; image texture; arbitrary geometry; augmented reality; persistent object textures; rapid acquisition; virtual reality; Augmented reality; Cameras; Computational geometry; Computer graphics; Computer science; Erbium; Hardware; Rendering (computer graphics); Solid modeling; Video sharing;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference, 2007. VR '07. IEEE
Conference_Location
Charlotte, NC
Print_ISBN
1-4244-0906-3
Electronic_ISBN
1-4244-0906-3
Type
conf
DOI
10.1109/VR.2007.352505
Filename
4161047
Link To Document