Title :
Rapid Acquisition of Persistent Object Textures
Author_Institution :
Dept. of Comput. Sci., Naval Postgraduate Sch., Monterey, CA
Abstract :
Model generation for virtual and augmented reality environments is cumbersome, time consuming, and difficult. We present methods for rapidly texturing registered geometry and for quickly creating environment maps. The video from a tracked camera is projected onto the geometry and cached within the geometry´s textures. Object appearance thus becomes persistent beyond its momentary exposure to the video. The algorithms run in real-time and can be applied to arbitrary geometry
Keywords :
augmented reality; image texture; arbitrary geometry; augmented reality; persistent object textures; rapid acquisition; virtual reality; Augmented reality; Cameras; Computational geometry; Computer graphics; Computer science; Erbium; Hardware; Rendering (computer graphics); Solid modeling; Video sharing;
Conference_Titel :
Virtual Reality Conference, 2007. VR '07. IEEE
Conference_Location :
Charlotte, NC
Print_ISBN :
1-4244-0906-3
Electronic_ISBN :
1-4244-0906-3
DOI :
10.1109/VR.2007.352505