• DocumentCode
    2432500
  • Title

    Algorithms for graphics texture mapping

  • Author

    Dudgeon, James E. ; Srinivasan, Ashok

  • Author_Institution
    Alabama Univ., Tuscaloosa, AL, USA
  • fYear
    1991
  • fDate
    10-12 Mar 1991
  • Firstpage
    613
  • Lastpage
    617
  • Abstract
    New and efficient algorithms for texture mapping computer graphics images have been developed. A number of different texture mapping methods have been implemented and results compared and analyzed. The basis of this study was to develop real time algorithms useful in designing graphics processor architectures using parallelism and high performance low cost elements such as the i860 microprocessor. Several methods for reducing the inverse transformations from screen to texture space are described. Since texture antialias filtering is one of the most computational and time demanding aspects of texturing, a fast antialiasing method based on the use of a bounding rectangle for the inverse image of a screen pixel along with the first integral of the texture map has been developed
  • Keywords
    computer graphics; computerised picture processing; real-time systems; bounding rectangle; computer graphics images; graphics processor architectures; high performance low cost elements; i860 microprocessor; parallelism; real time algorithms; texture antialias filtering; texture mapping; Algorithm design and analysis; Computer architecture; Computer graphics; Costs; Filtering; Image texture analysis; Microprocessors; Parallel processing; Pixel; Process design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Theory, 1991. Proceedings., Twenty-Third Southeastern Symposium on
  • Conference_Location
    Columbia, SC
  • ISSN
    0094-2898
  • Print_ISBN
    0-8186-2190-7
  • Type

    conf

  • DOI
    10.1109/SSST.1991.138641
  • Filename
    138641