DocumentCode
2432814
Title
A method of real-time gesture recognition for interactive systems
Author
Watanabe, Takahiro ; Lee, Chil-Woo ; Tsukamoto, Akitoshi ; Yachida, Masahiko
Author_Institution
Lab. of Image Inf. Sci. & Technol., Osaka, Japan
Volume
3
fYear
1996
fDate
25-29 Aug 1996
Firstpage
473
Abstract
This paper presents a new method for real-time gesture recognition and its application. The key idea of the method is that we use multiple template models for specific feature parts of body such as arms and estimate the pose of this part by considering similarities of an input image to the models. To calculate the similarity for the part, we developed maskable template model (MTM) with which both masking and template matching are done simultaneously. As an application of this method, we realize a real-time interactive system, gesture game system, which can activate the characters of video game by gestures in real-time
Keywords
image recognition; interactive systems; real-time systems; user interfaces; gesture game system; interactive systems; maskable template model; multiple template models; real-time gesture recognition; real-time interactive system; video game characters; Arm; Biological system modeling; Character recognition; Games; Humans; Image recognition; Interactive systems; Joints; Laboratories; Real time systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition, 1996., Proceedings of the 13th International Conference on
Conference_Location
Vienna
ISSN
1051-4651
Print_ISBN
0-8186-7282-X
Type
conf
DOI
10.1109/ICPR.1996.546992
Filename
546992
Link To Document