• DocumentCode
    2432814
  • Title

    A method of real-time gesture recognition for interactive systems

  • Author

    Watanabe, Takahiro ; Lee, Chil-Woo ; Tsukamoto, Akitoshi ; Yachida, Masahiko

  • Author_Institution
    Lab. of Image Inf. Sci. & Technol., Osaka, Japan
  • Volume
    3
  • fYear
    1996
  • fDate
    25-29 Aug 1996
  • Firstpage
    473
  • Abstract
    This paper presents a new method for real-time gesture recognition and its application. The key idea of the method is that we use multiple template models for specific feature parts of body such as arms and estimate the pose of this part by considering similarities of an input image to the models. To calculate the similarity for the part, we developed maskable template model (MTM) with which both masking and template matching are done simultaneously. As an application of this method, we realize a real-time interactive system, gesture game system, which can activate the characters of video game by gestures in real-time
  • Keywords
    image recognition; interactive systems; real-time systems; user interfaces; gesture game system; interactive systems; maskable template model; multiple template models; real-time gesture recognition; real-time interactive system; video game characters; Arm; Biological system modeling; Character recognition; Games; Humans; Image recognition; Interactive systems; Joints; Laboratories; Real time systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Recognition, 1996., Proceedings of the 13th International Conference on
  • Conference_Location
    Vienna
  • ISSN
    1051-4651
  • Print_ISBN
    0-8186-7282-X
  • Type

    conf

  • DOI
    10.1109/ICPR.1996.546992
  • Filename
    546992