DocumentCode :
2434213
Title :
A novel haptic rendering algorithm based on vector median filter
Author :
Zhou, Liyuan ; Liu, Xiaoping P. ; Xu, Shaoping ; Li, Chunquan
Author_Institution :
Sch. of Inf. Eng., Nanchang Univ., Nanchang, China
fYear :
2011
fDate :
14-17 Oct. 2011
Firstpage :
147
Lastpage :
151
Abstract :
The vertex and edge effect caused by polygonal representation of a virtual object can result in energy leak and make the system unstable. In this paper, we focuses on how to eliminate the vertex and edge effect by developing new haptic rendering algorithm when a probe moves across the vertices. We propose a new method to eliminate it by using a vector median filter weighted with shape measure. This approach has a number of advantages, including being perpendicular to the triangle, fast computation, least energy cost, and smooth transition. The developed method is validated on various models with comparison to conventional force rendering techniques.
Keywords :
haptic interfaces; median filters; rendering (computer graphics); edge effect elimination; energy leak; force rendering technique; haptic rendering algorithm; vector median filter; vertex effect elimination; virtual object polygonal representation; Filtering algorithms; Force; Haptic interfaces; Rendering (computer graphics); Shape; Shape measurement; Vectors; force rendering; haptic; inscribed circle; shape measure; vector median filter; vertex effect;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Haptic Audio Visual Environments and Games (HAVE), 2011 IEEE International Workshop on
Conference_Location :
Hebei
Print_ISBN :
978-1-4577-0500-7
Type :
conf
DOI :
10.1109/HAVE.2011.6088399
Filename :
6088399
Link To Document :
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