• DocumentCode
    2439305
  • Title

    Game-Theoretic Modeling and Control of Military Air Operations with Retaliatory Civilians

  • Author

    Shen, Dan ; Chen, Genshe ; Cruz, Jose B., Jr. ; Haynes, Leonard S. ; Kruger, Martin ; Blasch, Erik

  • Author_Institution
    Intelligent Autom. Inc., Rockville
  • fYear
    2007
  • fDate
    3-10 March 2007
  • Firstpage
    1
  • Lastpage
    10
  • Abstract
    Non-neutral civilians often play an active role in wars. That is, they are not just passively static but might dynamically take non-neutral actions to retaliate against the Forces who create collateral damage for them. Unfortunately, existing game theoretic models usually do not consider this situation. In this paper, an attrition-type discrete time dynamic game model is formulated, in which two opposing forces fight under reactive civilian environments that might be either neutral or slightly biased. We model the objective functions, control strategies of different players, and identify the associated constraints on the control and state variables. Existing attrition-like state space models can be regarded as a special case of the model proposed in this paper. An example scenario and extensive simulations illustrate possible applications of this model and comparative discussions further clarify the benefits.
  • Keywords
    game theory; military systems; optimal control; air combat; attrition-type discrete time dynamic game model; military air operations control; optimal control; retaliatory civilians; Automatic control; Automation; Biographies; Computational modeling; Decision making; Game theory; Military computing; State-space methods; Terrorism; Watches;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Aerospace Conference, 2007 IEEE
  • Conference_Location
    Big Sky, MT
  • ISSN
    1095-323X
  • Print_ISBN
    1-4244-0524-6
  • Electronic_ISBN
    1095-323X
  • Type

    conf

  • DOI
    10.1109/AERO.2007.352771
  • Filename
    4161601