• DocumentCode
    2439483
  • Title

    An Adaptive Markov Game Model for Threat Intent Inference

  • Author

    Shen, Dan ; Chen, Genshe ; Cruz, Jose B., Jr. ; Kwan, Chiman ; Kruger, Martin

  • Author_Institution
    Intelligent Autom., Inc., Rockville
  • fYear
    2007
  • fDate
    3-10 March 2007
  • Firstpage
    1
  • Lastpage
    13
  • Abstract
    In an adversarial military environment, it is important to efficiently and promptly predict the enemy´s tactical intent from lower level spatial and temporal information. In this paper, we propose a decentralized Markov game (MG) theoretic approach to estimate the belief of each possible enemy course of action (ECOA), which is utilized to model the adversary intents. It has the following advantages: (1) It is decentralized. Each cluster or team makes decisions mostly based on local information. We put more autonomies in each group allowing for more flexibilities; (2) A Markov decision process (MDP) can effectively model the uncertainties in the noisy military environment; (3) It is a game model with three players: red force (enemies), blue force (friendly forces), and white force (neutral objects); (4) Correlated-Q reinforcement learning is integrated. With the consideration that actual value functions are not normally known and they must be estimated, we integrate correlated-Q learning concept in our game approach to dynamically adjust the payoffs function of each player. A simulation software package has been developed to demonstrate the performance of our proposed algorithms. Simulations have verified that our proposed algorithms are scalable, stable, and satisfactory in performance.
  • Keywords
    Markov processes; game theory; inference mechanisms; learning (artificial intelligence); military computing; Markov decision process; adaptive Markov Game model; adversarial military environment; correlated-Q reinforcement learning; enemy Course of Action; military environment; payoffs function; simulation software package; threat intent inference; Automation; Decision making; Estimation theory; Game theory; Learning; Predictive models; Software algorithms; Software packages; Uncertainty; Working environment noise;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Aerospace Conference, 2007 IEEE
  • Conference_Location
    Big Sky, MT
  • ISSN
    1095-323X
  • Print_ISBN
    1-4244-0524-6
  • Electronic_ISBN
    1095-323X
  • Type

    conf

  • DOI
    10.1109/AERO.2007.352800
  • Filename
    4161613