DocumentCode
2439999
Title
Automatic Detection of Compromised Accounts in MMORPGs
Author
Jehwan Oh ; Borbora, Zoheb H. ; Srivastava, Jaideep
Author_Institution
Dept. of Comput. Sci. & Eng., Univ. of Minnesota, Minneapolis, MN, USA
fYear
2012
fDate
14-16 Dec. 2012
Firstpage
222
Lastpage
227
Abstract
Account compromise can occur frequently in popular Massively Multiplayer Online Role-playing Games(MMORPGs) to gain easy profits and in extreme scenarios, it can lead to gold farming in the real world. Despite security concerns over compromised accounts in MMORPGs, few attempts have been made towards deeper exploration of the problem. Previous research has studied only the classification of cheating in online games. This paper describes a p-value based change point detection model for detecting compromised accounts in online games based on user behavior analysis. We evaluated the proposed model on real gaming datasets with ground truth. Experiment results demonstrate that our model is able to discover important features to detect compromised account.
Keywords
computer games; security of data; MMORPG; automatic compromised accounts detection; cheating classification; gold farming; massively multiplayer online role-playing games; security concerns; user behavior analysis;
fLanguage
English
Publisher
ieee
Conference_Titel
Social Informatics (SocialInformatics), 2012 International Conference on
Conference_Location
Lausanne
Print_ISBN
978-1-4799-0234-7
Type
conf
DOI
10.1109/SocialInformatics.2012.69
Filename
6542444
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