• DocumentCode
    2441658
  • Title

    Event Game Theory and Air Combat Game

  • Author

    Li, Yibo ; Yu, Meixiang ; Liu, Xianzhuo

  • Author_Institution
    Dept. of Auto-control, Shenyang Inst. of Aeronaut. Eng., Shenyang, China
  • Volume
    1
  • fYear
    2009
  • fDate
    26-27 Aug. 2009
  • Firstpage
    434
  • Lastpage
    436
  • Abstract
    In this paper the air combat process is regarded as a Discrete Event Dynamic System that is composed of a series of discrete-states, its sub-model is established based on the Event Game theory, and the maneuver generator is designed in combination with the 3 degree-of-freedom aircraft model, meanwhile the simulation is carried out in the matlab environment on the maneuver strategy.
  • Keywords
    discrete event systems; game theory; mathematics computing; 3 degree-of-freedom aircraft model; air combat game; discrete event dynamic system; event game theory; maneuver generator; matlab environment; Aerodynamics; Aerospace engineering; Aircraft propulsion; Cybernetics; Game theory; Intelligent systems; Libraries; Man machine systems; Mathematical model; Velocity control; Event Game; air combat process; air combat situation; maneuver;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Human-Machine Systems and Cybernetics, 2009. IHMSC '09. International Conference on
  • Conference_Location
    Hangzhou, Zhejiang
  • Print_ISBN
    978-0-7695-3752-8
  • Type

    conf

  • DOI
    10.1109/IHMSC.2009.116
  • Filename
    5336131