DocumentCode
2441658
Title
Event Game Theory and Air Combat Game
Author
Li, Yibo ; Yu, Meixiang ; Liu, Xianzhuo
Author_Institution
Dept. of Auto-control, Shenyang Inst. of Aeronaut. Eng., Shenyang, China
Volume
1
fYear
2009
fDate
26-27 Aug. 2009
Firstpage
434
Lastpage
436
Abstract
In this paper the air combat process is regarded as a Discrete Event Dynamic System that is composed of a series of discrete-states, its sub-model is established based on the Event Game theory, and the maneuver generator is designed in combination with the 3 degree-of-freedom aircraft model, meanwhile the simulation is carried out in the matlab environment on the maneuver strategy.
Keywords
discrete event systems; game theory; mathematics computing; 3 degree-of-freedom aircraft model; air combat game; discrete event dynamic system; event game theory; maneuver generator; matlab environment; Aerodynamics; Aerospace engineering; Aircraft propulsion; Cybernetics; Game theory; Intelligent systems; Libraries; Man machine systems; Mathematical model; Velocity control; Event Game; air combat process; air combat situation; maneuver;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Human-Machine Systems and Cybernetics, 2009. IHMSC '09. International Conference on
Conference_Location
Hangzhou, Zhejiang
Print_ISBN
978-0-7695-3752-8
Type
conf
DOI
10.1109/IHMSC.2009.116
Filename
5336131
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