• DocumentCode
    2443423
  • Title

    A game-theoretic investigation of selection methods used in evolutionary algorithms

  • Author

    Ficici, Sevan G. ; Melnik, Ofer ; Pollack, Jordan B.

  • Author_Institution
    Dept. of Comput. Sci., Brandeis Univ., Waltham, MA, USA
  • Volume
    2
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    880
  • Abstract
    The replicator equation used in evolutionary game theory (EGT) assumes that strategies reproduce in direct proportion to their payoffs; this is akin to the use of fitness-proportionate selection in an evolutionary algorithm (EA). In this paper, we investigate how various other selection methods commonly used in EAs can affect the discrete-time dynamics of EGT. In particular, we show that the existence of evolutionary stable strategies (ESS) is sensitive to the selection method used. Rather than maintain the dynamics and equilibria of EGT, the selection methods we test either impose a fixed-point dynamic virtually unrelated to the payoffs of the game matrix, or they give limit cycles or induce chaos. These results are significant to the field of evolutionary computation because EGT can be understood as a coevolutionary algorithm operating under ideal conditions: an infinite population, noiseless payoffs and complete knowledge of the phenotype space. Thus, certain selection methods, which may operate effectively in simple evolution, are pathological in an ideal-world coevolutionary algorithm, and therefore dubious under real-world conditions
  • Keywords
    chaos; discrete time systems; evolutionary computation; game theory; limit cycles; stability; chaos; coevolutionary algorithm; discrete-time dynamics; equilibria; evolutionary algorithms; evolutionary game theory; evolutionary stable strategies; fitness-proportionate selection; fixed-point dynamics; game matrix; ideal conditions; infinite population; limit cycles; noiseless payoffs; phenotype space; replicator equation; selection methods; strategy reproduction; Chaos; Electronic switching systems; Equations; Evolution (biology); Evolutionary computation; Game theory; Limit-cycles; Nash equilibrium; Pathology; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2000. Proceedings of the 2000 Congress on
  • Conference_Location
    La Jolla, CA
  • Print_ISBN
    0-7803-6375-2
  • Type

    conf

  • DOI
    10.1109/CEC.2000.870732
  • Filename
    870732