• DocumentCode
    2444174
  • Title

    Adaptive Particle Size Setting and Normal Calculation Methods in Fluid Rendering

  • Author

    Wang, Pengcheng ; Kong, Dehui ; Zhang, Yong ; Yin, Baocai

  • Author_Institution
    Beijing Key Lab. of Multimedia & Intell. Software Technol., Beijing Univ. of Technol., Beijing, China
  • fYear
    2012
  • fDate
    23-25 Nov. 2012
  • Firstpage
    74
  • Lastpage
    79
  • Abstract
    In this paper, we present an adaptive particle size setting method in Lagrangian-approach based screen space splatting algorithm in real-time fluid rendering. The particle radius will be adjusted according to its Weber number and local density in the rendering process so that a large radius of peaceful fluid particle can help to eliminate a bumpy surface artifact, and a small radius can prevent obviously spherical shapes of particles in splash. We also propose an adaptive normal calculation method to avoid the numerical calculation errors in normal computation process. An adaptive sampling interval is set in accordance with the viewing distance from camera to the fluid so that fuzzy edges or double image effect in a fixed sampling interval normal computation process could be prevented. Both of the two approaches introduced in this paper take only small amount of computing time and will have little impact on the time consuming property of a real-time fluid rendering application.
  • Keywords
    hydrodynamics; mechanical engineering computing; rendering (computer graphics); Lagrangian-approach; Weber number; adaptive normal calculation method; adaptive particle size setting; adaptive sampling interval; bumpy surface artifact; double image effect; fixed sampling interval normal computation process; fluid rendering; fuzzy edges; local density; numerical calculation errors; particle radius; particle spherical shapes; real-time fluid rendering; screen space splatting algorithm; Cameras; Computational modeling; Equations; Mathematical model; Real-time systems; Rendering (computer graphics); Surface treatment; fluid rendering; normal calculation; particle radius; splatting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Home (ICDH), 2012 Fourth International Conference on
  • Conference_Location
    Guangzhou
  • Print_ISBN
    978-1-4673-1348-3
  • Type

    conf

  • DOI
    10.1109/ICDH.2012.40
  • Filename
    6376387