DocumentCode
2444260
Title
An Improved Block-Based Constrained Texture Mapping in 3D Garment Visualization
Author
Wang, Linqing ; Wang, Ruomei
Author_Institution
Sch. of Inf. Sci. & Technol., Sun Yat-Sen Univ., Guangzhou, China
fYear
2012
fDate
23-25 Nov. 2012
Firstpage
90
Lastpage
94
Abstract
In this paper the less seam texture mapping algorithm based on sub-blocks of constrained texture mapping algorithm is introduced, our model is divided into several blocks by some critical points, and the triangles in the two blocks are divided into two or more triangles, so that each triangle belongs to a unique block. Finally, the proposed algorithm to map a texture to the 3D virtual garment surface. The algorithm reduced texture seams, because some triangles belong to different blocks and can´t be determined their texture, garment simulation more realistic block texture mapping.
Keywords
clothing; computational geometry; data visualisation; image texture; solid modelling; 3D garment visualization; 3D virtual clothing; 3D virtual garment surface; block-based constrained texture mapping algorithm; garment simulation; texture seams; Arrays; Clothing; Computer graphics; Educational institutions; Mesh generation; Solid modeling; Surface texture; block-based constrained texture mapping; eight fields boundary tracking algorithm; grid subdivision; the middle surface;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Home (ICDH), 2012 Fourth International Conference on
Conference_Location
Guangzhou
Print_ISBN
978-1-4673-1348-3
Type
conf
DOI
10.1109/ICDH.2012.82
Filename
6376390
Link To Document