• DocumentCode
    2444260
  • Title

    An Improved Block-Based Constrained Texture Mapping in 3D Garment Visualization

  • Author

    Wang, Linqing ; Wang, Ruomei

  • Author_Institution
    Sch. of Inf. Sci. & Technol., Sun Yat-Sen Univ., Guangzhou, China
  • fYear
    2012
  • fDate
    23-25 Nov. 2012
  • Firstpage
    90
  • Lastpage
    94
  • Abstract
    In this paper the less seam texture mapping algorithm based on sub-blocks of constrained texture mapping algorithm is introduced, our model is divided into several blocks by some critical points, and the triangles in the two blocks are divided into two or more triangles, so that each triangle belongs to a unique block. Finally, the proposed algorithm to map a texture to the 3D virtual garment surface. The algorithm reduced texture seams, because some triangles belong to different blocks and can´t be determined their texture, garment simulation more realistic block texture mapping.
  • Keywords
    clothing; computational geometry; data visualisation; image texture; solid modelling; 3D garment visualization; 3D virtual clothing; 3D virtual garment surface; block-based constrained texture mapping algorithm; garment simulation; texture seams; Arrays; Clothing; Computer graphics; Educational institutions; Mesh generation; Solid modeling; Surface texture; block-based constrained texture mapping; eight fields boundary tracking algorithm; grid subdivision; the middle surface;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Home (ICDH), 2012 Fourth International Conference on
  • Conference_Location
    Guangzhou
  • Print_ISBN
    978-1-4673-1348-3
  • Type

    conf

  • DOI
    10.1109/ICDH.2012.82
  • Filename
    6376390