DocumentCode
2444448
Title
Motion blur reduction of liquid crystal displays using perception-aware motion compensated frame rate up-conversion
Author
Liu, Yi-Nung ; Wang, Ya-Ting ; Chien, Shao-Yi
Author_Institution
Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan
fYear
2011
fDate
4-7 Oct. 2011
Firstpage
84
Lastpage
89
Abstract
A perception-aware motion-compensated frame interpolation algorithm has been proposed. There is no motion estimation process in this low cost frame rate up-conversion (FRUC) algorithm. With the proposed filter-based MV processing techniques and the motion compensation (MC) decision in a motion compensated interpolation (MCI) stage, the proposed algorithm reduces the memory and bandwidth requirement while maintains the visual quality of the interpolation results. The key factor is that most computations in the traditional interpolation are redundant and could be skipped without quality loss because properties of the human visual system.
Keywords
interpolation; liquid crystal displays; motion compensation; motion estimation; visual perception; FRUC algorithm; MC decision; MCI stage; bandwidth requirement; filter-based MV processing techniques; human visual system; liquid crystal displays; low cost frame rate up-conversion algorithm; memory requirement; motion blur reduction; motion compensated interpolation stage; motion compensation decision; motion estimation process; perception-aware motion compensated frame rate up-conversion; perception-aware motion-compensated frame interpolation algorithm; quality loss; visual quality; Algorithm design and analysis; Bandwidth; Bidirectional control; Humans; Interpolation; Motion estimation; Vectors; LCD; human visual system; motion blur; motion vector;
fLanguage
English
Publisher
ieee
Conference_Titel
Signal Processing Systems (SiPS), 2011 IEEE Workshop on
Conference_Location
Beirut
ISSN
2162-3562
Print_ISBN
978-1-4577-1920-2
Type
conf
DOI
10.1109/SiPS.2011.6088954
Filename
6088954
Link To Document