DocumentCode :
2444731
Title :
HTML5-based System for Interoperable 3D Digital Home Applications
Author :
Zorrilla, Mikel ; Martin, Andrew ; Sanchez, Jose R. ; Tamayo, Inigo ; Olaizola, Igor G.
Author_Institution :
Digital TV & Multimedia Services, Vicomtech-IK4 - GraphicsMedia.Net, San Sebastian, Spain
fYear :
2012
fDate :
23-25 Nov. 2012
Firstpage :
206
Lastpage :
214
Abstract :
Digital home application market shifts just about every month. This means risk for developers struggling to adapt their applications to several platforms and marketplaces while changing how people experience and use their TVs, smartphones and tablets. New ubiquitous and context-aware experiences through interactive 3D applications on these devices engage users to interact with complex 3D scenes in virtual applications. Interactive 3D applications are boosted by emerging standards such as HTML5 and WebGL removing limitations, and transforming the Web into a horizontal application framework to tackle interoperability over the heterogeneous digital home platforms. Developers can apply their knowledge of web-based solutions to design digital home applications, removing learning curve barriers related to platform-specific APIs. However, constraints to render complex 3D environments are still present especially in home media devices. This paper provides a state-of-the-art survey of current capabilities and limitations of the digital home devices and describes a latency-driven system design based on hybrid remote and local rendering architecture, enhancing the interactive experience of 3D graphics on these thin devices. It supports interactive navigation of sophisticated 3D scenes while provides an interoperable solution that can be deployed over the wide digital home device landscape.
Keywords :
Internet; home computing; human computer interaction; hypermedia markup languages; open systems; rendering (computer graphics); ubiquitous computing; user interfaces; virtual reality; 3D graphics; 3D scenes; HTML5-based system; TV; Web-based solutions; WebGL; context-aware experiences; digital home device landscape; heterogeneous digital home platforms; hybrid remote architecture; interactive 3D applications; interoperable 3D digital home applications; latency-driven system design; learning curve barriers; local rendering architecture; platform-specific API; smartphones; tablets; ubiquitous experiences; virtual applications; Browsers; Graphics; Mobile communication; Smart phones; Software; Standards; TV; 3D virtual environments; Computer graphics; Digital home applications; Home device interoperability; Hybrid rendering system; Interactivity;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Home (ICDH), 2012 Fourth International Conference on
Conference_Location :
Guangzhou
Print_ISBN :
978-1-4673-1348-3
Type :
conf
DOI :
10.1109/ICDH.2012.21
Filename :
6376411
Link To Document :
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