DocumentCode
2445566
Title
Let the play set come alive: Supporting playful learning through the digital augmentation of a traditional toy environment
Author
Hinske, Steve ; Lampe, Matthias ; Yuill, Nicola ; Price, Sara ; Langheinrich, Marc
Author_Institution
Inst. for Pervasive Comput., ETH Zurich, Zurich, Switzerland
fYear
2010
fDate
March 29 2010-April 2 2010
Firstpage
280
Lastpage
285
Abstract
The Augmented Knight´s Castle (AKC) comprises traditional play figures and scenery embedded with radio frequency identification (RFID) technology to enhance user experience by triggering various forms of audio output. In this paper we present the results of a user study with over 100 children to evaluate the AKC in terms of playful learning, compared with an identical, non-augmented version. Findings suggest that children who played with the AKC remembered facts about the Middle Ages that were presented to them in the form of verbal commentaries, both immediately after the play session as well as in a post-test two months later.
Keywords
augmented reality; computer aided instruction; radiofrequency identification; augmented knight castle; digital augmentation; middle age learning; playful learning; radio frequency identification; Acoustic sensors; Communications technology; Educational institutions; Informatics; Modems; Multiplexing; Pervasive computing; Poles and towers; Psychology; Radiofrequency identification; Augmented Knights´ Castle; Augmented Toys; Children; Playful Learning; RFID Technology; User Study;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing and Communications Workshops (PERCOM Workshops), 2010 8th IEEE International Conference on
Conference_Location
Mannheim
Print_ISBN
978-1-4244-6605-4
Electronic_ISBN
978-1-4244-6606-1
Type
conf
DOI
10.1109/PERCOMW.2010.5470654
Filename
5470654
Link To Document