• DocumentCode
    2445566
  • Title

    Let the play set come alive: Supporting playful learning through the digital augmentation of a traditional toy environment

  • Author

    Hinske, Steve ; Lampe, Matthias ; Yuill, Nicola ; Price, Sara ; Langheinrich, Marc

  • Author_Institution
    Inst. for Pervasive Comput., ETH Zurich, Zurich, Switzerland
  • fYear
    2010
  • fDate
    March 29 2010-April 2 2010
  • Firstpage
    280
  • Lastpage
    285
  • Abstract
    The Augmented Knight´s Castle (AKC) comprises traditional play figures and scenery embedded with radio frequency identification (RFID) technology to enhance user experience by triggering various forms of audio output. In this paper we present the results of a user study with over 100 children to evaluate the AKC in terms of playful learning, compared with an identical, non-augmented version. Findings suggest that children who played with the AKC remembered facts about the Middle Ages that were presented to them in the form of verbal commentaries, both immediately after the play session as well as in a post-test two months later.
  • Keywords
    augmented reality; computer aided instruction; radiofrequency identification; augmented knight castle; digital augmentation; middle age learning; playful learning; radio frequency identification; Acoustic sensors; Communications technology; Educational institutions; Informatics; Modems; Multiplexing; Pervasive computing; Poles and towers; Psychology; Radiofrequency identification; Augmented Knights´ Castle; Augmented Toys; Children; Playful Learning; RFID Technology; User Study;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pervasive Computing and Communications Workshops (PERCOM Workshops), 2010 8th IEEE International Conference on
  • Conference_Location
    Mannheim
  • Print_ISBN
    978-1-4244-6605-4
  • Electronic_ISBN
    978-1-4244-6606-1
  • Type

    conf

  • DOI
    10.1109/PERCOMW.2010.5470654
  • Filename
    5470654