DocumentCode
2445915
Title
A Novel Pointcloud-based Isosurface Extraction
Author
Zhou, Dibin ; Wang, Kangjian ; Xie, Lijun ; Zheng, Yao ; Wang, Yanni
Author_Institution
Zhejiang Univ., Hangzhou
fYear
2007
fDate
15-18 Oct. 2007
Firstpage
76
Lastpage
81
Abstract
In this paper, we present a novel approach of hardware-accelerated pointcloud-based isosurface extraction on tetrahedral cells. In contrast to previous methods, our method takes advantage of programmable capability on the modern graphics hardware to render the isosurface silhouette and reduces the video memory consumption per tetrahedron. We achieve this by using a GPU-based geometry-generating method called fat-point technique. We classify tetrahedra into three isosurface cases and compute corresponding parameters in vertex processors, and then generate implicit isosurface silhouette in fragment processors. Utilizing the high performance OpenGL vertex buffer objects, our algorithm can achieve a rendering rate of three million tetrahedra per second.
Keywords
rendering (computer graphics); GPU-based geometry-generating method; OpenGL vertex buffer objects; fat-point technique; fragment processor; graphics processing units; isosurface silhouette; modern graphics hardware; pointcloud-based isosurface extraction; rendering; tetrahedral cells; Computer graphics; Computer science; Data mining; Data visualization; Educational institutions; Hardware; Isosurfaces; Medical simulation; Rendering (computer graphics); Sea surface;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-1579-3
Electronic_ISBN
978-1-4244-1579-3
Type
conf
DOI
10.1109/CADCG.2007.4407859
Filename
4407859
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