• DocumentCode
    2445915
  • Title

    A Novel Pointcloud-based Isosurface Extraction

  • Author

    Zhou, Dibin ; Wang, Kangjian ; Xie, Lijun ; Zheng, Yao ; Wang, Yanni

  • Author_Institution
    Zhejiang Univ., Hangzhou
  • fYear
    2007
  • fDate
    15-18 Oct. 2007
  • Firstpage
    76
  • Lastpage
    81
  • Abstract
    In this paper, we present a novel approach of hardware-accelerated pointcloud-based isosurface extraction on tetrahedral cells. In contrast to previous methods, our method takes advantage of programmable capability on the modern graphics hardware to render the isosurface silhouette and reduces the video memory consumption per tetrahedron. We achieve this by using a GPU-based geometry-generating method called fat-point technique. We classify tetrahedra into three isosurface cases and compute corresponding parameters in vertex processors, and then generate implicit isosurface silhouette in fragment processors. Utilizing the high performance OpenGL vertex buffer objects, our algorithm can achieve a rendering rate of three million tetrahedra per second.
  • Keywords
    rendering (computer graphics); GPU-based geometry-generating method; OpenGL vertex buffer objects; fat-point technique; fragment processor; graphics processing units; isosurface silhouette; modern graphics hardware; pointcloud-based isosurface extraction; rendering; tetrahedral cells; Computer graphics; Computer science; Data mining; Data visualization; Educational institutions; Hardware; Isosurfaces; Medical simulation; Rendering (computer graphics); Sea surface;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-1579-3
  • Electronic_ISBN
    978-1-4244-1579-3
  • Type

    conf

  • DOI
    10.1109/CADCG.2007.4407859
  • Filename
    4407859